index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
editor
/
plugins
/
path_2d_editor_plugin.h
Age
Commit message (
Expand
)
Author
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-08-12
Remove redundant author doc comments
IAmActuallyCthulhu
2019-07-01
Remove unnecessary code and add some error explanations
qarmin
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-12-07
Fixed an issue with the Path2D plugin editor not supporting the capability to...
Robert Morse
2018-09-18
Fixes drawing of the 2D plugins on the 3D view
groud
2018-05-09
Added option to 2D and 3D curve editor to mirror curve tangent handles both i...
Ben Hickling
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-11-24
Universalize draw-over API for EditorPlugins
Pedro J. Estébanez
2017-10-18
Fixes snapping and replaces the _draw_canvas by forward_canvas_draw
Gilles Roudiere
2017-09-06
Remove dead ButtonGroup code
Rémi Verschelde
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-12
Updated function argument names
Wilson E. Alvarez
2017-05-20
Removal of InputEvent as built-in Variant type..
Juan Linietsky
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
Refactoring: rename tools/editor/ to editor/
Rémi Verschelde