Age | Commit message (Expand) | Author |
2017-10-18 | Fixes snapping and replaces the _draw_canvas by forward_canvas_draw | Gilles Roudiere |
2017-09-30 | Renamed fixed_process to physics_process | AndreaCatania |
2017-09-20 | Rename pos to position in user facing methods and variables | letheed |
2017-08-27 | Dead code tells no tales | Rémi Verschelde |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde |
2017-08-24 | Convert Object::cast_to() to the static version | Hein-Pieter van Braam |
2017-07-15 | Some more typo fixes for "threshold" | Rémi Verschelde |
2017-06-03 | InputEvent: Renamed "pos" property to "position" | Andreas Haas |
2017-05-27 | Fix moving path controls in edit mode. | Zaven Muradyan |
2017-05-21 | Fix 2d path editor controls. | Zaven Muradyan |
2017-05-20 | Removal of InputEvent as built-in Variant type.. | Juan Linietsky |
2017-04-16 | Add the ability to delete bezier path handles. | Zaven Muradyan |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde |
2017-03-05 | Refactoring: rename tools/editor/ to editor/ | Rémi Verschelde |