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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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path:
root
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editor
/
plugins
/
path_2d_editor_plugin.cpp
Age
Commit message (
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Author
2017-11-24
Universalize draw-over API for EditorPlugins
Pedro J. Estébanez
2017-10-18
Fixes snapping and replaces the _draw_canvas by forward_canvas_draw
Gilles Roudiere
2017-09-30
Renamed fixed_process to physics_process
AndreaCatania
2017-09-20
Rename pos to position in user facing methods and variables
letheed
2017-08-27
Dead code tells no tales
Rémi Verschelde
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-24
Convert Object::cast_to() to the static version
Hein-Pieter van Braam
2017-07-15
Some more typo fixes for "threshold"
Rémi Verschelde
2017-06-03
InputEvent: Renamed "pos" property to "position"
Andreas Haas
2017-05-27
Fix moving path controls in edit mode.
Zaven Muradyan
2017-05-21
Fix 2d path editor controls.
Zaven Muradyan
2017-05-20
Removal of InputEvent as built-in Variant type..
Juan Linietsky
2017-04-16
Add the ability to delete bezier path handles.
Zaven Muradyan
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
Refactoring: rename tools/editor/ to editor/
Rémi Verschelde