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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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editor
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plugins
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particles_2d_editor_plugin.cpp
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Author
2019-01-14
Use SceneTreeDock to replace particles node properly, fixes #24162
Juan Linietsky
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-11-04
Remove animation loop from ParticlesMaterial + improvements to CPUParticles2D
JFonS
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-09-04
Move ParticlesMaterial code to its own resource file
Rémi Verschelde
2018-08-17
Particles2D: fix editing Visibility Rect from inspector
Natrim
2018-08-16
Particles2D: set emitting if not set before generating Visibility Rect
Natrim
2018-07-26
Reduce unnecessary COW on Vector by make writing explicit
Hein-Pieter van Braam
2018-04-22
Change ".." punctuation for "..." in editor strings (#16507)
Hugo Locurcio
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-12
Enhance undoredo action name, TTR, cleanup
Poommetee Ketson
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-25
Editor: Add some more translatable strings.
Andreas Haas
2017-08-24
Convert Object::cast_to() to the static version
Hein-Pieter van Braam
2017-06-21
2D GPU Particles working..
Juan Linietsky
2017-05-17
Removal of Image from Variant, converted to a Resource.
Juan Linietsky
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
Refactoring: rename tools/editor/ to editor/
Rémi Verschelde