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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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path:
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editor
/
plugins
/
ot_features_plugin.cpp
Age
Commit message (
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Author
2022-05-13
Implement TextMesh resource.
bruvzg
2022-04-22
Implement Label3D node.
bruvzg
2022-04-12
Fix OpenType property editor signal connection.
bruvzg
2022-03-25
Make the OpenType "Add Feature..." button full width
FireForge
2022-03-04
Make EditorSpinSlider label color a theme property
FireForge
2022-02-16
Update if == NOTIFICATION_* to switch statements to match coding style
megalobyte
2022-02-15
Editor: Cleanup some includes dependencies
Rémi Verschelde
2022-02-14
Remove most EditorNode constructor parameters and fields
trollodel
2022-02-12
Improve compilation speed (forward declarations/includes cleanup)
Hendrik Brucker
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-06
Fix bad popups offset in editor with single window off
jmb462
2021-11-10
Fix EditorInspectorPlugin virtual bindings and add parse_group callback
Yuri Sizov
2021-07-18
Optimize StringName usage
reduz
2021-07-01
Use PROPERTY_USAGE_NONE instead of 0 for no property usage
Aaron Franke
2021-06-19
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-11-26
[Complex Text Layouts] Refactor Font class, default themes and controls to us...
bruvzg