index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
editor
/
plugins
/
node_3d_editor_plugin.h
Age
Commit message (
Expand
)
Author
2021-07-27
Highlight context menu items at the top of the 2D/3D viewports
Hugo Locurcio
2021-07-26
Fix icon colors in 3d editor on theme changing
Yuri Roubinsky
2021-07-23
Node3D gizmo improvements
jfons
2021-07-20
Merge pull request #38317 from verdog/get-cam-2d-4.0
Rémi Verschelde
2021-07-14
Fix wrong behavior of alt+rmb and list tool for locked nodes
fox
2021-07-07
Add both preview sun and sky at the same time when holding Shift
Hugo Locurcio
2021-07-03
add viewport.get_camera_2d()
Josh Chandler
2021-07-01
Clean up RenderingServer and its bindings
reduz
2021-06-30
Deprecate ImmediateGeometry
reduz
2021-06-19
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-17
Allow setting the preview sun angle with numbers
Aaron Franke
2021-06-16
Remove GridMap's "Lock View" option and a related method.
Riteo Siuga
2021-06-15
Merge pull request #49310 from foxydevloper/add-drag-threshold-select-mode
Rémi Verschelde
2021-06-05
Rename GI Classes
reduz
2021-06-04
Add threshold to dragging nodes with select to prevent accidental drags
fox
2021-06-03
Rename Transform to Transform3D in core
Aaron Franke
2021-04-23
Implement occlusion culling
jfons
2021-04-09
Show a message when trying to zoom farther than the limit
Aaron Franke
2021-03-04
Adding Raycast3D custom debug shape thickness and color
jmb462
2021-02-22
Add preview Sun and Environment
reduz
2021-02-13
Fix editor always redrawing
reduz
2021-02-01
3D editor grid improvements
jfons
2021-01-19
Added GPU based cluster builder
reduz
2021-01-04
Fix Leak with Gradient in Node3DEditorViewport
Rafał Mikrut
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-26
Color 3D editor frame time labels depending on the performance level
Hugo Locurcio
2020-12-18
Implement automatic LOD (Level of Detail)
reduz
2020-12-08
Merge pull request #43742 from qarmin/editor_modules_default_values
Rémi Verschelde
2020-12-04
Rename EditorNode3DGizmoPlugin "get_name" to "get_gizmo_name"
Aaron Franke
2020-12-02
Initialize class/struct variables with default values in platform/ and editor/
Rafał Mikrut
2020-11-26
Put misc. 3D tool visible instances on their own layer
Pedro J. Estébanez
2020-11-16
Remove empty lines around braces with the formatting script
Aaron Franke
2020-11-12
Merge pull request #43408 from rcorre/path-gizmos-4.0
Rémi Verschelde
2020-11-12
Proposal 1246: Make Path3D handles more visible.
Ryan Roden-Corrent
2020-11-09
Improve the 3D editor selection box appearance
Hugo Locurcio
2020-10-17
node_3d_editor_plugin.h: Update header guard
Yetizone
2020-10-02
Updated getters and setters names for toplevel
Duroxxigar
2020-09-15
Improve rotation gizmo
JFonS
2020-07-10
Add override keywords.
Marcel Admiraal
2020-06-26
Addition of SDFGI for open world global illumination
Juan Linietsky
2020-06-17
Restore previous mouse position when leaving the editor freelook mode
Hugo Locurcio
2020-06-07
Change the default editor camera rotation to position it in +X +Y +Z
Aaron Franke
2020-05-22
Dynamic infinite 3D grid
Aaron Franke
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-07
Keep mouse inside 3D viewport rotation widget
JFonS
2020-04-21
Update Joint gizmos automatically
jfons
2020-04-18
Add editor freelook navigation scheme settings
Hugo Locurcio
2020-04-14
Implement decals
Juan Linietsky
2020-04-10
Shows proper scene render time in editor info
Juan Linietsky
2020-04-08
Refactored shadowmapping.
Juan Linietsky
[next]