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path: root/editor/plugins/node_3d_editor_plugin.h
AgeCommit message (Expand)Author
2020-12-18Implement automatic LOD (Level of Detail)reduz
2020-12-08Merge pull request #43742 from qarmin/editor_modules_default_valuesRémi Verschelde
2020-12-04Rename EditorNode3DGizmoPlugin "get_name" to "get_gizmo_name"Aaron Franke
2020-12-02Initialize class/struct variables with default values in platform/ and editor/Rafał Mikrut
2020-11-26Put misc. 3D tool visible instances on their own layerPedro J. Estébanez
2020-11-16Remove empty lines around braces with the formatting scriptAaron Franke
2020-11-12Merge pull request #43408 from rcorre/path-gizmos-4.0Rémi Verschelde
2020-11-12Proposal 1246: Make Path3D handles more visible.Ryan Roden-Corrent
2020-11-09Improve the 3D editor selection box appearanceHugo Locurcio
2020-10-17node_3d_editor_plugin.h: Update header guardYetizone
2020-10-02Updated getters and setters names for toplevelDuroxxigar
2020-09-15Improve rotation gizmoJFonS
2020-07-10Add override keywords.Marcel Admiraal
2020-06-26Addition of SDFGI for open world global illuminationJuan Linietsky
2020-06-17Restore previous mouse position when leaving the editor freelook modeHugo Locurcio
2020-06-07Change the default editor camera rotation to position it in +X +Y +ZAaron Franke
2020-05-22Dynamic infinite 3D gridAaron Franke
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-05-07Keep mouse inside 3D viewport rotation widgetJFonS
2020-04-21Update Joint gizmos automaticallyjfons
2020-04-18Add editor freelook navigation scheme settingsHugo Locurcio
2020-04-14Implement decalsJuan Linietsky
2020-04-10Shows proper scene render time in editor infoJuan Linietsky
2020-04-08Refactored shadowmapping.Juan Linietsky
2020-04-03Merge pull request #37505 from YeldhamDev/viewcont_renameRémi Verschelde
2020-04-02Replace NULL with nullptrlupoDharkael
2020-04-01Rename ViewportContainer to SubViewportContainerMichael Alexsander
2020-03-27Renaming of servers for coherency.Juan Linietsky
2020-03-27Rename more 2D and 3D nodes to follow conventionRémi Verschelde