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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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node_3d_editor_plugin.h
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Author
2022-12-10
Use ObjectID as argument when referred-calling _request_gizmo
Haoyu Qiu
2022-12-02
Minor tweaks/polish to the navigation controls to prevent interference:
Fredia Huya-Kouadio
2022-11-29
Add navigation control to the node3d editor viewport
Fredia Huya-Kouadio
2022-11-29
Use forward-declarations in big editor classes
trollodel
2022-11-14
Remove redundant Variant-types initializations
Markus Sauermann
2022-11-11
Use forward-declarations in EditorPlugin where possible
trollodel
2022-11-02
Unify usage of undo_redo in editor
kobewi
2022-10-19
Merge pull request #67543 from clayjohn/PLU-default
Max Hilbrunner
2022-10-18
Use CameraAttributesPractical in the editor default environment
clayjohn
2022-10-14
Node3D editor: cast rays in NOTIFICATION_PHYSICS_PROCESS
Ricardo Buring
2022-09-15
Free preview sun and environement on editor close.
clayjohn
2022-08-31
Implement Physical Light Units as an optional setting.
clayjohn
2022-08-29
Rename `CanvasItem.update()` to `queue_redraw()`
Micky
2022-08-29
Revert "Remove NOTIFICATION_ENTER_TREE when paired with NOTIFICATION_THEME_CH...
Rémi Verschelde
2022-08-27
Remove NOTIFICATION_ENTER_TREE when paired with NOTIFICATION_THEME_CHANGED
Aaron Record
2022-08-22
Add per-scene UndoRedo
kobewi
2022-07-28
Merge pull request #56597 from V-Sekai/material_drag_and_drop
Rémi Verschelde
2022-07-23
Implement Vector4, Vector4i, Projection
reduz
2022-07-20
Use FlowContainer to handle toolbar overflow more gracefully
Yuri Sizov
2022-07-19
Add drag-and-drop support for materials in 3D
SaracenOne
2022-06-10
Merge pull request #59776 from fire-forge/more-round
Rémi Verschelde
2022-06-07
Initial TAA implementation
jfons
2022-06-03
Update half resolution immediately
kobewi
2022-05-25
Add rounded corners to the contextual toolbar
FireForge
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-05-02
Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init`
Rémi Verschelde
2022-04-05
[Input] Add extra `shortcut_input` input processing step to process Unicode c...
bruvzg
2022-04-04
Zero initialize all pointer class and struct members
Rémi Verschelde
2022-02-28
Fixes camera preview toggle in additional editor viewports not disappearing c...
Igor Kordiukiewicz
2022-02-18
Fixed issues with shortcut checking in 3d node editor
Eric M
2022-02-15
Editor: Cleanup some includes dependencies
Rémi Verschelde
2022-02-14
Remove most EditorNode constructor parameters and fields
trollodel
2022-02-12
Improve compilation speed (forward declarations/includes cleanup)
Hendrik Brucker
2022-02-11
Merge pull request #57919 from mbrlabs/region-select-fixes
JFonS
2022-02-11
Fixed issues with 3D region-select in the editor
Marcus Brummer
2022-02-10
Don't block input after cancelling transform.
Ryan Roden-Corrent
2022-02-09
Revert "Show the 3D transform gizmo in the center when otherwise offscreen"
Rémi Verschelde
2022-02-08
Show the 3D transform gizmo in the center when otherwise offscreen
Aaron Franke
2022-02-08
Improve rotation in the 3D transform gizmo
jfons
2022-02-08
Merge pull request #56543 from rcorre/blendermotion-4.0
Rémi Verschelde
2022-01-22
Implement blender-style 3D transform tools.
Ryan Roden-Corrent
2022-01-18
Merge pull request #56619 from timothyqiu/left-right-palette
Rémi Verschelde
2022-01-12
Fix secondary handles in editor gizmos
jfons
2022-01-08
Allow showing both left and right side panels
Haoyu Qiu
2022-01-05
Merge pull request #53684 from TokageItLab/orthogonal-mode
Rémi Verschelde
2022-01-04
Merge pull request #56362 from V-Sekai/preview_node_sanitize
Rémi Verschelde
2022-01-04
Merge pull request #51206 from clayjohn/Vulkan-ASSGI
Rémi Verschelde
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-30
Clean preview_node of all none VisualInstances
SaracenOne
2021-12-25
Fix some gizmo behavior to make more consistent
Silc 'Tokage' Renew
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