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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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node_3d_editor_plugin.h
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Author
2020-12-08
Merge pull request #43742 from qarmin/editor_modules_default_values
Rémi Verschelde
2020-12-04
Rename EditorNode3DGizmoPlugin "get_name" to "get_gizmo_name"
Aaron Franke
2020-12-02
Initialize class/struct variables with default values in platform/ and editor/
Rafał Mikrut
2020-11-26
Put misc. 3D tool visible instances on their own layer
Pedro J. Estébanez
2020-11-16
Remove empty lines around braces with the formatting script
Aaron Franke
2020-11-12
Merge pull request #43408 from rcorre/path-gizmos-4.0
Rémi Verschelde
2020-11-12
Proposal 1246: Make Path3D handles more visible.
Ryan Roden-Corrent
2020-11-09
Improve the 3D editor selection box appearance
Hugo Locurcio
2020-10-17
node_3d_editor_plugin.h: Update header guard
Yetizone
2020-10-02
Updated getters and setters names for toplevel
Duroxxigar
2020-09-15
Improve rotation gizmo
JFonS
2020-07-10
Add override keywords.
Marcel Admiraal
2020-06-26
Addition of SDFGI for open world global illumination
Juan Linietsky
2020-06-17
Restore previous mouse position when leaving the editor freelook mode
Hugo Locurcio
2020-06-07
Change the default editor camera rotation to position it in +X +Y +Z
Aaron Franke
2020-05-22
Dynamic infinite 3D grid
Aaron Franke
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-07
Keep mouse inside 3D viewport rotation widget
JFonS
2020-04-21
Update Joint gizmos automatically
jfons
2020-04-18
Add editor freelook navigation scheme settings
Hugo Locurcio
2020-04-14
Implement decals
Juan Linietsky
2020-04-10
Shows proper scene render time in editor info
Juan Linietsky
2020-04-08
Refactored shadowmapping.
Juan Linietsky
2020-04-03
Merge pull request #37505 from YeldhamDev/viewcont_rename
Rémi Verschelde
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-04-01
Rename ViewportContainer to SubViewportContainer
Michael Alexsander
2020-03-27
Renaming of servers for coherency.
Juan Linietsky
2020-03-27
Rename more 2D and 3D nodes to follow convention
Rémi Verschelde