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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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plugins
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node_3d_editor_plugin.cpp
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Author
2022-01-27
Merge pull request #57205 from TechnoPorg/variant-template-cast
Rémi Verschelde
2022-01-25
Allow method binds to take Object subclasses as arguments
TechnoPorg
2022-01-20
Store panels and docks singletons in their own classes
trollodel
2022-01-19
[Editor] Move some animation specific keying logic out of inspector.
Fabio Alessandrelli
2022-01-18
Merge pull request #56619 from timothyqiu/left-right-palette
Rémi Verschelde
2022-01-18
Merge pull request #47522 from madmiraal/rename-test_width-test_height
Rémi Verschelde
2022-01-12
Fix secondary handles in editor gizmos
jfons
2022-01-08
Allow showing both left and right side panels
Haoyu Qiu
2022-01-05
Merge pull request #53684 from TokageItLab/orthogonal-mode
Rémi Verschelde
2022-01-05
Fix names of scenes dropped onto viewport
kobewi
2022-01-04
Merge pull request #56362 from V-Sekai/preview_node_sanitize
Rémi Verschelde
2022-01-04
Merge pull request #56305 from Calinou/rename-lod-threshold
Rémi Verschelde
2022-01-04
Rename Project Window width and height settings to match their function
Marcel Admiraal
2022-01-04
Merge pull request #51206 from clayjohn/Vulkan-ASSGI
Rémi Verschelde
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2022-01-02
Scale freelook sensitivity with zoom in the 3D editor
Hugo Locurcio
2021-12-30
Clean preview_node of all none VisualInstances
SaracenOne
2021-12-29
Rename Lod Threshold to Mesh Lod Threshold
Hugo Locurcio
2021-12-25
Fix some gizmo behavior to make more consistent
Silc 'Tokage' Renew
2021-12-09
Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-12-09
align to horizontal_alignment, valign to vertical_alignment, related
Nathan Franke
2021-12-06
Fix bad popups offset in editor with single window off
jmb462
2021-12-01
Automatically add root node when drag-and-dropping in 3D editor
Hugo Locurcio
2021-11-27
Fix offset in Viewport drag movement
Pablo Dobarro
2021-11-23
Rename `remove()` to `remove_at()` when removing by index
Lightning_A
2021-11-22
Added `reset_size` method to `Control` and `Window` classes
Yuri Roubinsky
2021-11-12
Use "enum class" for input enums
Aaron Franke
2021-11-09
Display 2 decimals instead of 1 in editor frametime labels
Hugo Locurcio
2021-11-09
Clamp rotation for up/down orbiting shortcuts.
Ryan Roden-Corrent
2021-11-07
Fix preview sun and environment names
kobewi
2021-11-06
Added SSIL post processing effect
clayjohn
2021-11-04
Use parameter classes instead of arguments for all physics queries
PouleyKetchoupp
2021-10-30
Rename GLES2 driver to OpenGL to prepare for the upgrade to GLES3
Hugo Locurcio
2021-10-28
Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog
clayjohn
2021-10-28
clang-format: Disable alignment of operands, too unreliable
Rémi Verschelde
2021-10-26
Fix click selection in the editor 3D viewport
jfons
2021-10-25
Refactored Node3D rotation modes
reduz
2021-10-23
Implement Alt + Mouse wheel to adjust FOV in the 3D editor viewport
Hugo Locurcio
2021-10-20
Update view name after processing orbit view shortcuts
Haoyu Qiu
2021-10-16
Merge pull request #51984 from rcorre/camera_shortcuts
Rémi Verschelde
2021-10-15
Swap args of Plane(point, normal) constructor
mennomax
2021-10-12
Increase object snapping distances in the 3D editor
Hugo Locurcio
2021-10-06
Merge pull request #45699 from TokageItLab/implement-skeleton-editor-gizmo
Rémi Verschelde
2021-10-07
Implemented SkeletonEditorGizmo
Silc Renew
2021-10-05
Merge pull request #51437 from timothyqiu/selection-box-sep
Rémi Verschelde
2021-10-01
Allow shortcuts to have any number of bindings. Updated UI as required.
Eric M
2021-09-30
Use range iterators for `Map`
Lightning_A
2021-09-30
Merge pull request #52544 from JFonS/lod_fixes
Juan Linietsky
2021-09-30
Rename Node's `filename` property to `scene_file_path` for clarity
Hugo Locurcio
2021-09-29
Use functions defined in the their classes.
Anilforextra
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