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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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editor
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plugins
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node_3d_editor_plugin.cpp
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Author
2020-10-02
Updated getters and setters names for toplevel
Duroxxigar
2020-10-01
Merge pull request #40473 from rcorre/gizmo-doc
Rémi Verschelde
2020-09-28
Merge pull request #42094 from JFonS/rotation_gizmo_improvements
Rémi Verschelde
2020-09-15
Improve rotation gizmo
JFonS
2020-09-09
Rename ShortCut to Shortcut which is more grammatically correct
Hugo Locurcio
2020-09-03
[Complex Test Layouts] Change `String` to use UTF-32 encoding on all platforms.
bruvzg
2020-08-15
Add an editor setting to invert 3D pan/orbit on the X axis
Hugo Locurcio
2020-07-27
Make all String float conversion methods be 64-bit
Aaron Franke
2020-07-24
Fix TTR misuse
SkyJJ
2020-07-23
[macOS] Fix Maya navigation with ALT + mouse scroll
Andy Maloney
2020-07-21
Fix bound return type on get_priority.
Ryan Roden-Corrent
2020-07-11
Prefer the highlight version of the "GuiTabIcon" icon for buttons, and make t...
Michael Alexsander
2020-06-26
Addition of SDFGI for open world global illumination
Juan Linietsky
2020-06-24
Fix regressions in the 3D lock buttons
Michael Alexsander
2020-06-22
Avoid errors when the editor camera is inside the focused object
Aaron Franke
2020-06-20
Fix "Fully Axis-Locked" Freelook Navigation Scheme
Vorblen
2020-06-19
Remove ToolButton in favor of Button
Hugo Locurcio
2020-06-17
Restore previous mouse position when leaving the editor freelook mode
Hugo Locurcio
2020-06-16
Display freelook speed and zoom in units in the 3D editor viewport
Hugo Locurcio
2020-06-09
Merge pull request #39372 from aaronfranke/editor-cam-rot
Rémi Verschelde
2020-06-08
Merge pull request #39365 from Calinou/editor-gizmos-visibility-tooltip
Rémi Verschelde
2020-06-07
Re-apply basis of newly added node (via drag-n-drop) in editor viewport
Marcus Brummer
2020-06-07
Change the default editor camera rotation to position it in +X +Y +Z
Aaron Franke
2020-06-07
Add an editor tooltip to document gizmo visibility options
Hugo Locurcio
2020-05-29
Merge pull request #39051 from Xrayez/geometry-split
Rémi Verschelde
2020-05-27
Split `Geometry` singleton into `Geometry2D` and `Geometry3D`
Andrii Doroshenko (Xrayez)
2020-05-22
Dynamic infinite 3D grid
Aaron Franke
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
Enforce use of bool literals instead of integers
Rémi Verschelde
2020-05-10
New lightmapper
Juan Linietsky
2020-05-10
Revert "Renamed plane's d to distance"
Rémi Verschelde
2020-05-10
Style: clang-format: Disable AllowShortCaseLabelsOnASingleLine
Rémi Verschelde
2020-05-10
Style: clang-format: Disable AllowShortIfStatementsOnASingleLine
Rémi Verschelde
2020-05-10
Renamed plane's d to distance
Marcus Elg
2020-05-08
Merge pull request #38555 from ThakeeNathees/rotation-gizmo-visible-fix
Rémi Verschelde
2020-05-08
rotation gizmo visible = false; when camera preview
Thakee Nathees
2020-05-07
Keep mouse inside 3D viewport rotation widget
JFonS
2020-05-04
Merge pull request #37717 from qarmin/world_fix
Rémi Verschelde
2020-04-30
Merge pull request #38325 from Calinou/editor-no-focus-on-align-with-view
Rémi Verschelde
2020-04-29
Fixed false positives in the culling system.
Kiri Jolly
2020-04-29
Merge pull request #20371 from aaronfranke/vector-lerp
Rémi Verschelde
2020-04-29
Don't focus the selection after using Align Transform With View
Hugo Locurcio
2020-04-29
[Core] Rename linear_interpolate to lerp
Aaron Franke
2020-04-29
Add option for editor freelook camera sensitivity
1abinitio1
2020-04-28
Rename InputFilter back to Input
Rémi Verschelde
2020-04-18
Add editor freelook navigation scheme settings
Hugo Locurcio
2020-04-18
Change non-existent World to World3D
qarmin
2020-04-14
Merge pull request #37861 from reduz/implement-decals
Rémi Verschelde
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