index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
editor
/
plugins
/
node_3d_editor_plugin.cpp
Age
Commit message (
Expand
)
Author
2022-02-10
Merge pull request #57912 from rcorre/fix-blender
Rémi Verschelde
2022-02-10
Fix texture file dropping in 2D editor
kobewi
2022-02-10
Don't block input after cancelling transform.
Ryan Roden-Corrent
2022-02-09
Improved region-select in the 3D editor viewport
Marcus Brummer
2022-02-09
Revert "Show the 3D transform gizmo in the center when otherwise offscreen"
Rémi Verschelde
2022-02-08
Show the 3D transform gizmo in the center when otherwise offscreen
Aaron Franke
2022-02-08
Improve rotation in the 3D transform gizmo
jfons
2022-02-08
Fix navigation in 3D viewport
jfons
2022-02-08
Merge pull request #57626 from Calinou/3d-editor-rename-debug-draw-modes
Rémi Verschelde
2022-02-08
Merge pull request #56543 from rcorre/blendermotion-4.0
Rémi Verschelde
2022-02-08
Merge pull request #57796 from akien-mga/revert-sname-theme-setters
Rémi Verschelde
2022-02-08
Revert "Add missing SNAME macro optimization to all theme methods call"
Rémi Verschelde
2022-02-08
Refactor some object type checking code with `cast_to`
Rémi Verschelde
2022-02-06
Add missing SNAME macro optimization to all theme methods call
jmb462
2022-02-04
Rename 3D editor debug draw modes to be more explicit
Hugo Locurcio
2022-02-03
Remove get_focus_owner() from Control, replaced by get_viewport()->gui_get_fo...
Gilles Roudière
2022-01-27
Merge pull request #57205 from TechnoPorg/variant-template-cast
Rémi Verschelde
2022-01-25
Allow method binds to take Object subclasses as arguments
TechnoPorg
2022-01-22
Implement blender-style 3D transform tools.
Ryan Roden-Corrent
2022-01-20
Store panels and docks singletons in their own classes
trollodel
2022-01-19
[Editor] Move some animation specific keying logic out of inspector.
Fabio Alessandrelli
2022-01-18
Merge pull request #56619 from timothyqiu/left-right-palette
Rémi Verschelde
2022-01-18
Merge pull request #47522 from madmiraal/rename-test_width-test_height
Rémi Verschelde
2022-01-12
Fix secondary handles in editor gizmos
jfons
2022-01-08
Allow showing both left and right side panels
Haoyu Qiu
2022-01-05
Merge pull request #53684 from TokageItLab/orthogonal-mode
Rémi Verschelde
2022-01-05
Fix names of scenes dropped onto viewport
kobewi
2022-01-04
Merge pull request #56362 from V-Sekai/preview_node_sanitize
Rémi Verschelde
2022-01-04
Merge pull request #56305 from Calinou/rename-lod-threshold
Rémi Verschelde
2022-01-04
Rename Project Window width and height settings to match their function
Marcel Admiraal
2022-01-04
Merge pull request #51206 from clayjohn/Vulkan-ASSGI
Rémi Verschelde
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2022-01-02
Scale freelook sensitivity with zoom in the 3D editor
Hugo Locurcio
2021-12-30
Clean preview_node of all none VisualInstances
SaracenOne
2021-12-29
Rename Lod Threshold to Mesh Lod Threshold
Hugo Locurcio
2021-12-25
Fix some gizmo behavior to make more consistent
Silc 'Tokage' Renew
2021-12-09
Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-12-09
align to horizontal_alignment, valign to vertical_alignment, related
Nathan Franke
2021-12-06
Fix bad popups offset in editor with single window off
jmb462
2021-12-01
Automatically add root node when drag-and-dropping in 3D editor
Hugo Locurcio
2021-11-27
Fix offset in Viewport drag movement
Pablo Dobarro
2021-11-23
Rename `remove()` to `remove_at()` when removing by index
Lightning_A
2021-11-22
Added `reset_size` method to `Control` and `Window` classes
Yuri Roubinsky
2021-11-12
Use "enum class" for input enums
Aaron Franke
2021-11-09
Display 2 decimals instead of 1 in editor frametime labels
Hugo Locurcio
2021-11-09
Clamp rotation for up/down orbiting shortcuts.
Ryan Roden-Corrent
2021-11-07
Fix preview sun and environment names
kobewi
2021-11-06
Added SSIL post processing effect
clayjohn
2021-11-04
Use parameter classes instead of arguments for all physics queries
PouleyKetchoupp
2021-10-30
Rename GLES2 driver to OpenGL to prepare for the upgrade to GLES3
Hugo Locurcio
[next]