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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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editor
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plugins
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node_3d_editor_plugin.cpp
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Author
2020-04-30
Merge pull request #38325 from Calinou/editor-no-focus-on-align-with-view
Rémi Verschelde
2020-04-29
Fixed false positives in the culling system.
Kiri Jolly
2020-04-29
Merge pull request #20371 from aaronfranke/vector-lerp
Rémi Verschelde
2020-04-29
Don't focus the selection after using Align Transform With View
Hugo Locurcio
2020-04-29
[Core] Rename linear_interpolate to lerp
Aaron Franke
2020-04-29
Add option for editor freelook camera sensitivity
1abinitio1
2020-04-28
Rename InputFilter back to Input
Rémi Verschelde
2020-04-18
Add editor freelook navigation scheme settings
Hugo Locurcio
2020-04-14
Merge pull request #37861 from reduz/implement-decals
Rémi Verschelde
2020-04-14
Implement decals
Juan Linietsky
2020-04-13
Fixed crash caused by unitialized variable
qarmin
2020-04-12
Implement MSAA
Juan Linietsky
2020-04-12
Add screen space AA option, with FXAA implementation.
Juan Linietsky
2020-04-10
Shows proper scene render time in editor info
Juan Linietsky
2020-04-10
Othographic camera in-editor now uses Z near/far settings instead of a hardco...
Kiri Jolly
2020-04-08
Merge pull request #37678 from reduz/refactor-shadowmapping
Juan Linietsky
2020-04-08
Refactored shadowmapping.
Juan Linietsky
2020-04-07
Rename all gizmo classes, using the 4.0 node names.
jfons
2020-04-03
Merge pull request #37505 from YeldhamDev/viewcont_rename
Rémi Verschelde
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-04-01
Rename ViewportContainer to SubViewportContainer
Michael Alexsander
2020-03-30
doc: Update classref with node renames
Rémi Verschelde
2020-03-27
Renaming of servers for coherency.
Juan Linietsky
2020-03-27
Rename more 2D and 3D nodes to follow convention
Rémi Verschelde