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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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editor
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plugins
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node_3d_editor_plugin.cpp
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Author
2021-02-02
Fix swapped front/rear view
Tom Langwaldt
2021-02-01
Merge pull request #45594 from JFonS/improve_3d_grid
Rémi Verschelde
2021-02-01
3D editor grid improvements
jfons
2021-02-01
Merge pull request #37547 from aaronfranke/tau
Rémi Verschelde
2021-01-31
Add viewport resolution to the 3D editor's View Information pane
Hugo Locurcio
2021-01-26
Fix zero scaling and material mappings being mapped to wrong fields
Gordon MacPherson
2021-01-24
Shadow map rendering optimization
reduz
2021-01-19
Added GPU based cluster builder
reduz
2021-01-18
Hide the rotation gizmo when editor cinematic preview is enabled
Hugo Locurcio
2021-01-09
Use Math_TAU and deg2rad/rad2deg in more places and optimize code
Aaron Franke
2021-01-08
Merge pull request #44283 from jeffuntildeath/fix-stf-offset
Rémi Verschelde
2021-01-04
Fix Leak with Gradient in Node3DEditorViewport
Rafał Mikrut
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-29
Merge pull request #44709 from Calinou/editor-frame-time-color
Rémi Verschelde
2020-12-29
Add an editor setting for the 3D selection box color
Hugo Locurcio
2020-12-28
Editor: Fix invalid use of Node::get_viewport() after rename of EditorNode::g...
Rémi Verschelde
2020-12-28
Merge pull request #44434 from madmiraal/rename-camera3d-near-and-far
Rémi Verschelde
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-12-27
Merge pull request #44500 from Calinou/editor-gizmo-hover-brightness-variable
Rémi Verschelde
2020-12-27
Move the brightness factor for highlighted 3D gizmos to a variable
Hugo Locurcio
2020-12-26
Color 3D editor frame time labels depending on the performance level
Hugo Locurcio
2020-12-23
Rename Control margin to offset
Marcel Admiraal
2020-12-20
Rename Camera3D near and far getters and setters
Marcel Admiraal
2020-12-19
Merge pull request #44521 from madmiraal/rename-rect2-clip
Rémi Verschelde
2020-12-19
Increase the default Camera Zfar to 4000
Hugo Locurcio
2020-12-19
Rename Rect2 and Rect2i clip() to intersection()
Marcel Admiraal
2020-12-18
Implement automatic LOD (Level of Detail)
reduz
2020-12-16
Changed the rotation gizmo handle to use the active axis color
Marcus Brummer
2020-12-15
Merge pull request #44384 from Calinou/increase-manipulator-gizmo-opacity
Rémi Verschelde
2020-12-14
Increase the default 3D manipulator gizmo opacity for better visibility
Hugo Locurcio
2020-12-14
Rename AcceptDialog get_ok() to get_ok_button()
Marcel Admiraal
2020-12-10
Snap To Floor improperly offsets node
jeffuntildeath
2020-12-10
Merge pull request #44234 from jeffuntildeath/master
Rémi Verschelde
2020-12-09
fix for snap to floor editor crash bug
jeffuntildeath
2020-12-09
Fix trying to set grid visibility on an invalid instance
Aaron Franke
2020-12-09
Static analyzer fixes:
bruvzg
2020-12-05
Remove connect *_compat methods
Aaron Franke
2020-12-04
Rename EditorNode3DGizmoPlugin "get_name" to "get_gizmo_name"
Aaron Franke
2020-12-03
Merge pull request #43896 from RandomShaper/fix_rel_probe_vis
Rémi Verschelde
2020-12-02
Refactored Mesh internals and formats.
reduz
2020-12-01
Limit the zoom and freelook speed based on camera settings
Aaron Franke
2020-11-28
Merge pull request #42109 from EricEzaM/PR/input-and-shortcuts-rework
Rémi Verschelde
2020-11-26
Put misc. 3D tool visible instances on their own layer
Pedro J. Estébanez
2020-11-26
[Complex Text Layouts] Refactor Font class, default themes and controls to us...
bruvzg
2020-11-25
Merge pull request #43861 from JFonS/fix_gizmo_defval
Rémi Verschelde
2020-11-25
Fix binding of default value in EditorSpatialGizmoPlugin::get_material()
jfons
2020-11-23
Implement new shortcuts system.
Eric M
2020-11-19
Update the 3D grid when the "View Grid" checkbox is changed
Aaron Franke
2020-11-12
Merge pull request #43408 from rcorre/path-gizmos-4.0
Rémi Verschelde
2020-11-12
Proposal 1246: Make Path3D handles more visible.
Ryan Roden-Corrent
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