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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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plugins
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node_3d_editor_plugin.cpp
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Author
2022-07-28
Merge pull request #57698 from bluenote10/feature/rename_translated_to_transl...
Rémi Verschelde
2022-07-28
Merge pull request #56597 from V-Sekai/material_drag_and_drop
Rémi Verschelde
2022-07-23
Implement Vector4, Vector4i, Projection
reduz
2022-07-21
Color Pickers Respect Settings
Guh-Feng
2022-07-20
Use FlowContainer to handle toolbar overflow more gracefully
Yuri Sizov
2022-07-19
Add drag-and-drop support for materials in 3D
SaracenOne
2022-07-18
Rename Control PRESET_WIDE to PRESET_FULL_RECT
FireForge
2022-07-16
rename translate(d) to translate(d)_local in Transform 2D/3D
Fabian Keller
2022-07-13
Rename soft shadow quality project settings for easier searching
Hugo Locurcio
2022-07-06
Refactor Font configuration and import UI, and Font resources.
bruvzg
2022-07-05
[Node3DEditorViewport] Add correct margin for rotation control and fps label.
Guilherme Felipe
2022-07-04
Merge pull request #62681 from Jummit/keep-perspective-menu
Rémi Verschelde
2022-07-03
Keep Perspective menu open on selection
Jummit
2022-07-02
Fix 3D editor gizmos appearing in GI following default GI mode change
Hugo Locurcio
2022-06-19
Automatically update the editor viewport when 3D scaling options are changed
Hugo Locurcio
2022-06-10
Merge pull request #59776 from fire-forge/more-round
Rémi Verschelde
2022-06-08
i18n: Misc fixes translation strings
Rémi Verschelde
2022-06-07
Initial TAA implementation
jfons
2022-06-05
Enable nearest filtering in shrunk 3D viewport
kobewi
2022-06-03
Update half resolution immediately
kobewi
2022-05-25
Add rounded corners to the contextual toolbar
FireForge
2022-05-22
Redraw selected 3D gizmo on deselect
kobewi
2022-05-20
Add a new HashSet template
reduz
2022-05-19
Tweak minsize of editor ColorPickerButtons
kobewi
2022-05-19
Use range iterators for RBSet in most cases
Aaron Record
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-05-06
Cleanup metadata usage
kobewi
2022-05-05
Merge pull request #58024 from geowarin/master
Rémi Verschelde
2022-05-03
Rename Basis get_axis to get_column, remove redundant methods
Aaron Franke
2022-05-03
Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>`
Hugo Locurcio
2022-04-27
Merge pull request #59979 from bruvzg/cpp_check2
Rémi Verschelde
2022-04-22
Implement Label3D node.
bruvzg
2022-04-20
Fix more issues found by cppcheck.
bruvzg
2022-04-13
Ensure gizmos are added to newly created Node3D-derivatives and silence error...
SaracenOne
2022-04-06
Fix some issues found by cppcheck.
bruvzg
2022-04-05
[Input] Add extra `shortcut_input` input processing step to process Unicode c...
bruvzg
2022-03-29
Merge pull request #59558 from V-Sekai/primitive-indicies
Rémi Verschelde
2022-03-27
Rename warp mouse functions to warp_mouse
Markus Sauermann
2022-03-26
Clarify what primitives means.
K. S. Ernest (iFire) Lee
2022-03-18
Rename several transform built-ins in shaders
Yuri Roubinsky
2022-03-17
fix axis handle gizmo letters at wrong positions on varying editor scale
Priyansh Rathi
2022-03-15
Merge pull request #45263 from KoBeWi/😕
Rémi Verschelde
2022-03-13
Improve display of freelook/zoom speed indicator bars in the 3D editor
Hugo Locurcio
2022-03-09
Change some math macros to constexpr
kobewi
2022-03-06
Remove duplicate editor settings definitions
kobewi
2022-03-06
Merge pull request #58800 from rcorre/blender-nav
Rémi Verschelde
2022-03-05
Various code and documentation improvements
kobewi
2022-03-05
Disable blender-style tranforms in freelook.
Ryan Roden-Corrent
2022-02-18
Fixed issues with shortcut checking in 3d node editor
Eric M
2022-02-16
Update if == NOTIFICATION_* to switch statements to match coding style
megalobyte
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