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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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node_3d_editor_gizmos.h
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Author
2022-08-26
Restore RigidBody2/3D, SoftBody names in physics
fabriceci
2022-08-23
Rename Position* nodes to Marker*
Micky
2022-07-28
Add ShapeCast3D node
PrecisionRender
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-05-12
Add a new HashMap implementation
reduz
2022-04-28
Fix cppcheck const parameters
Markus Sauermann
2022-04-22
Implement Label3D node.
bruvzg
2022-04-04
Zero initialize all pointer class and struct members
Rémi Verschelde
2022-02-07
Improvements and fixes to occluders
jfons
2022-01-12
Fix secondary handles in editor gizmos
jfons
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-03
Allow any kind of Mesh to be added to an EditorNode3DGizmo
Marcel Admiraal
2021-10-28
Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog
clayjohn
2021-10-07
Implemented SkeletonEditorGizmo
Silc Renew
2021-09-16
Rename Listener2D/Listener3D to AudioListener2D/AudioListener3D
Wilson E. Alvarez
2021-09-16
Merge pull request #52681 from nekomatata/rename-rigid-body
Camille Mohr-Daurat
2021-09-16
Rename RigidBody to RigidDynamicBody and SoftBody to SoftDynamicBody
PouleyKetchoupp
2021-09-16
Display a editor gizmo icon for Listener3D
Hugo Locurcio
2021-08-22
Replace BIND_VMETHOD by new GDVIRTUAL syntax
reduz
2021-08-14
New and improved IK system for Skeleton3D
TwistedTwigleg
2021-08-09
Some work on double support
Aaron Franke
2021-08-07
Removes const from set functions on the Gizmos
AndreaCatania
2021-08-01
Use real_t in editor plugins
Aaron Franke
2021-07-23
Node3D gizmo improvements
jfons