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path: root/editor/plugins/node_3d_editor_gizmos.cpp
AgeCommit message (Expand)Author
2021-12-05Remove or make verbose some debugging printsHugo Locurcio
2021-12-03Allow any kind of Mesh to be added to an EditorNode3DGizmoMarcel Admiraal
2021-11-28Visibility rect only shown when a GPUParticle2D is selected to reduce visual ...Raffaele Picca
2021-10-28Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFogclayjohn
2021-10-28clang-format: Disable alignment of operands, too unreliableRémi Verschelde
2021-10-15Swap args of Plane(point, normal) constructormennomax
2021-10-09Fix missing argument names in bindingsRémi Verschelde
2021-10-06Merge pull request #45699 from TokageItLab/implement-skeleton-editor-gizmoRémi Verschelde
2021-10-07Implemented SkeletonEditorGizmoSilc Renew
2021-10-04Remove ClippedCamera3Dreduz
2021-10-01Rename Joint2D and Joint3D files for consistencyPouleyKetchoupp
2021-09-30Use range iterators for `Map`Lightning_A
2021-09-21Add Get Center Method for Rect2/Rect2i and AABB.Anilforextra
2021-09-17Merge pull request #52751 from Rubonnek/rename-listener-nodesRémi Verschelde
2021-09-17Print a warning if a 3D editor gizmo has no name definedHugo Locurcio
2021-09-16Rename Listener2D/Listener3D to AudioListener2D/AudioListener3DWilson E. Alvarez
2021-09-16Merge pull request #52681 from nekomatata/rename-rigid-bodyCamille Mohr-Daurat
2021-09-16Rename RigidBody to RigidDynamicBody and SoftBody to SoftDynamicBodyPouleyKetchoupp
2021-09-16Display a editor gizmo icon for Listener3DHugo Locurcio
2021-09-14Rename WorldMarginShape to WorldBoundaryShapePouleyKetchoupp
2021-09-07Fixed regression of skinning with skeletonSilc 'Tokage' Renew
2021-08-24Rename RayShape to SeparationRayShapePouleyKetchoupp
2021-08-24Restore RayShape as a regular shape typePouleyKetchoupp
2021-08-22Replace BIND_VMETHOD by new GDVIRTUAL syntaxreduz
2021-08-19Fix capsule height/radius setters with linked propertiesPouleyKetchoupp
2021-08-17Fixes to tests for Variant and Geometry3DAaron Franke
2021-08-14New and improved IK system for Skeleton3DTwistedTwigleg
2021-08-11Make radius & height in CapsuleShape3D independentPouleyKetchoupp
2021-08-10Remove infinite inertia and ray shapes from CharacterBodyPouleyKetchoupp
2021-08-07Removes const from set functions on the GizmosAndreaCatania
2021-08-01Use real_t in editor pluginsAaron Franke
2021-07-25Use const references where possible for List range iteratorsRémi Verschelde
2021-07-23Use C++ iterators for Lists in many situationsAaron Franke
2021-07-23Node3D gizmo improvementsjfons