Age | Commit message (Expand) | Author |
---|---|---|
2021-09-07 | Fixed regression of skinning with skeleton | Silc 'Tokage' Renew |
2021-08-24 | Rename RayShape to SeparationRayShape | PouleyKetchoupp |
2021-08-24 | Restore RayShape as a regular shape type | PouleyKetchoupp |
2021-08-22 | Replace BIND_VMETHOD by new GDVIRTUAL syntax | reduz |
2021-08-19 | Fix capsule height/radius setters with linked properties | PouleyKetchoupp |
2021-08-17 | Fixes to tests for Variant and Geometry3D | Aaron Franke |
2021-08-14 | New and improved IK system for Skeleton3D | TwistedTwigleg |
2021-08-11 | Make radius & height in CapsuleShape3D independent | PouleyKetchoupp |
2021-08-10 | Remove infinite inertia and ray shapes from CharacterBody | PouleyKetchoupp |
2021-08-07 | Removes const from set functions on the Gizmos | AndreaCatania |
2021-08-01 | Use real_t in editor plugins | Aaron Franke |
2021-07-25 | Use const references where possible for List range iterators | RĂ©mi Verschelde |
2021-07-23 | Use C++ iterators for Lists in many situations | Aaron Franke |
2021-07-23 | Node3D gizmo improvements | jfons |