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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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node_3d_editor_gizmos.cpp
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2021-09-16
Merge pull request #52681 from nekomatata/rename-rigid-body
Camille Mohr-Daurat
2021-09-16
Rename RigidBody to RigidDynamicBody and SoftBody to SoftDynamicBody
PouleyKetchoupp
2021-09-16
Display a editor gizmo icon for Listener3D
Hugo Locurcio
2021-09-14
Rename WorldMarginShape to WorldBoundaryShape
PouleyKetchoupp
2021-09-07
Fixed regression of skinning with skeleton
Silc 'Tokage' Renew
2021-08-24
Rename RayShape to SeparationRayShape
PouleyKetchoupp
2021-08-24
Restore RayShape as a regular shape type
PouleyKetchoupp
2021-08-22
Replace BIND_VMETHOD by new GDVIRTUAL syntax
reduz
2021-08-19
Fix capsule height/radius setters with linked properties
PouleyKetchoupp
2021-08-17
Fixes to tests for Variant and Geometry3D
Aaron Franke
2021-08-14
New and improved IK system for Skeleton3D
TwistedTwigleg
2021-08-11
Make radius & height in CapsuleShape3D independent
PouleyKetchoupp
2021-08-10
Remove infinite inertia and ray shapes from CharacterBody
PouleyKetchoupp
2021-08-07
Removes const from set functions on the Gizmos
AndreaCatania
2021-08-01
Use real_t in editor plugins
Aaron Franke
2021-07-25
Use const references where possible for List range iterators
RĂ©mi Verschelde
2021-07-23
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-23
Node3D gizmo improvements
jfons