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godot-fmod
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Godot with FMOD integration
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node_3d_editor_gizmos.cpp
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Author
2022-10-04
Rename remaining "Spatial" in Plugins to "Node3D"
Micky
2022-09-01
Merge pull request #63479 from DarkKilauea/nav-link
Rémi Verschelde
2022-08-31
Implement Physical Light Units as an optional setting.
clayjohn
2022-08-26
Added node for Navigation links
Josh Jones
2022-08-26
Merge pull request #64367 from Mickeon/rename-var-to-str
Rémi Verschelde
2022-08-26
Rename `str2var` to `str_to_var` and similar
Micky
2022-08-26
Restore RigidBody2/3D, SoftBody names in physics
fabriceci
2022-08-24
Merge pull request #64370 from Mickeon/rename-marker-node
Rémi Verschelde
2022-08-23
Rename Position* nodes to Marker*
Micky
2022-08-22
Add per-scene UndoRedo
kobewi
2022-08-06
Fix NavigationRegion3D gizmo's odd visual behavior
Josh Jones
2022-07-30
Fix `ShapeCast3D` creating runtime shape in editor
PrecisionRender
2022-07-29
Merge pull request #62601 from smix8/navigation_3d_debug_4.x
Rémi Verschelde
2022-07-29
Add more detailed Navigation Debug Visualization
smix8
2022-07-29
Merge pull request #63161 from PrecisionRender/master
Rémi Verschelde
2022-07-28
Add ShapeCast3D node
PrecisionRender
2022-07-16
rename translate(d) to translate(d)_local in Transform 2D/3D
Fabian Keller
2022-07-02
Fix 3D editor gizmos appearing in GI following default GI mode change
Hugo Locurcio
2022-05-26
Add a gizmo to visualize AudioStreamPlayer3D's audible radius
Hugo Locurcio
2022-05-20
Add a new HashSet template
reduz
2022-05-16
Merge pull request #61068 from Calinou/editor-gpuparticles3d-tweak-attractor-...
Rémi Verschelde
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-05-16
Use a different color for GPUParticlesAttractor3D editor gizmos
Hugo Locurcio
2022-05-03
Rename Basis get_axis to get_column, remove redundant methods
Aaron Franke
2022-04-28
Fix cppcheck const parameters
Markus Sauermann
2022-04-22
Implement Label3D node.
bruvzg
2022-03-12
Fix out of bounds crash in particle collision gizmo
Ricardo Buring
2022-03-06
Remove duplicate editor settings definitions
kobewi
2022-02-22
Fix GIProbe gizmo out of bounds crash
lawnjelly
2022-02-16
Style: Cleanup single-line blocks, semicolons, dead code
Rémi Verschelde
2022-02-12
Improve compilation speed (forward declarations/includes cleanup)
Hendrik Brucker
2022-02-07
Improvements and fixes to occluders
jfons
2022-02-06
Add missing SNAME macro optimization in some function calls
jmb462
2022-01-12
Merge pull request #56692 from JFonS/fix_gizmo_secondary_handles
Rémi Verschelde
2022-01-12
Fix secondary handles in editor gizmos
jfons
2022-01-12
Use List Initializations for Vectors.
Anilforextra
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-08
Rename GPUParticles attractor and collision nodes to have a 3D suffix
Hugo Locurcio
2021-12-05
Remove or make verbose some debugging prints
Hugo Locurcio
2021-12-03
Allow any kind of Mesh to be added to an EditorNode3DGizmo
Marcel Admiraal
2021-11-28
Visibility rect only shown when a GPUParticle2D is selected to reduce visual ...
Raffaele Picca
2021-10-28
Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog
clayjohn
2021-10-28
clang-format: Disable alignment of operands, too unreliable
Rémi Verschelde
2021-10-15
Swap args of Plane(point, normal) constructor
mennomax
2021-10-09
Fix missing argument names in bindings
Rémi Verschelde
2021-10-06
Merge pull request #45699 from TokageItLab/implement-skeleton-editor-gizmo
Rémi Verschelde
2021-10-07
Implemented SkeletonEditorGizmo
Silc Renew
2021-10-04
Remove ClippedCamera3D
reduz
2021-10-01
Rename Joint2D and Joint3D files for consistency
PouleyKetchoupp
2021-09-30
Use range iterators for `Map`
Lightning_A
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