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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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path:
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editor
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plugins
/
navigation_polygon_editor_plugin.cpp
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Commit message (
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Author
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-07
Style: Apply new clang-format 5.0 style to all files
Rémi Verschelde
2017-10-18
Restored files mode
Gilles Roudiere
2017-10-03
Refactoring of polygon editors to a common code base
Bernhard Liebl
2017-09-30
Renamed fixed_process to physics_process
AndreaCatania
2017-08-30
AutoUse Pencil on Polygon creation
Scayze
2017-08-27
Dead code tells no tales
Rémi Verschelde
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-24
Convert Object::cast_to() to the static version
Hein-Pieter van Braam
2017-07-08
Refactor 'treshold' to 'threshold'
Poommetee Ketson
2017-06-03
InputEvent: Renamed "pos" property to "position"
Andreas Haas
2017-05-20
Removal of InputEvent as built-in Variant type..
Juan Linietsky
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
Refactoring: rename tools/editor/ to editor/
Rémi Verschelde