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path: root/editor/plugins/multimesh_editor_plugin.cpp
AgeCommit message (Expand)Author
2022-11-29Use forward-declarations in big editor classestrollodel
2022-09-07Rename EditorInterface.get_editor_main_control to get_editor_main_screenYuri Sizov
2022-07-29Remove Signal connect bindsJuan Linietsky
2022-07-09Add ok_button_text to AcceptDialog and cancel_button_text to ConfirmationDialogFireForge
2022-05-16Replace most uses of Map by HashMapreduz
2022-05-03Rename Basis get_axis to get_column, remove redundant methodsAaron Franke
2022-03-10Discern between virtual and abstract class bindingsreduz
2022-02-14Remove most EditorNode constructor parameters and fieldstrollodel
2022-02-12Improve compilation speed (forward declarations/includes cleanup)Hendrik Brucker
2022-01-03Update copyright statements to 2022Rémi Verschelde
2021-12-09Replace String comparisons with "", String() to is_empty()Nathan Franke
2021-07-18Optimize StringName usagereduz
2021-06-03Rename Transform to Transform3D in coreAaron Franke
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-12-28Editor: Fix invalid use of Node::get_viewport() after rename of EditorNode::g...Rémi Verschelde
2020-12-23Rename Control margin to offsetMarcel Admiraal
2020-12-14Rename AcceptDialog get_ok() to get_ok_button()Marcel Admiraal
2020-07-14Resize dialogs (FileDialog, EditorFileDialog, Reparent, SceneTreeDialog and r...Stijn Hinlopen
2020-05-14Style: Enforce braces around if blocks and loopsRémi Verschelde
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-04-02Replace NULL with nullptrlupoDharkael
2020-03-30doc: Update classref with node renamesRémi Verschelde
2020-03-27Rename more 2D and 3D nodes to follow conventionRémi Verschelde
2020-03-27Renamed 2D and 3D nodes to make their types explicitJuan Linietsky
2020-03-26Popups are now windows also (broken!)Juan Linietsky
2020-03-26Working multiple window support, including editorJuan Linietsky
2020-02-28Signals: Port connect calls to use callable_mpRémi Verschelde
2020-02-20Reworked signal connection system, added support for Callable and Signal obje...Juan Linietsky
2020-02-18PoolVector is gone, replaced by VectorJuan Linietsky
2020-02-11Several fixes to 3D rendering, and multimesh implementation.Juan Linietsky
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-08-17Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in 'core/' and 'editor/'Braden Bodily
2019-07-06Added release function to PoolVector::Access.Ibrahn Sahir
2019-06-11Fix error macro calls not ending with semicolonRémi Verschelde
2019-04-25Set switch_on_hover to true for the remaining menusGuilherme Felipe
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-08-27Dead code tells no talesRémi Verschelde
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-24Convert Object::cast_to() to the static versionHein-Pieter van Braam
2017-08-13Replace GUI anchor type by a float between 0 and 1Gilles Roudiere
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-03-05Refactoring: rename tools/editor/ to editor/Rémi Verschelde