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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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editor
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plugins
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mesh_library_editor_plugin.cpp
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Author
2020-03-26
Popups are now windows also (broken!)
Juan Linietsky
2020-03-26
Working multiple window support, including editor
Juan Linietsky
2020-03-26
Added a Window node, and made it the scene root.
Juan Linietsky
2020-03-17
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-02-28
Signals: Port connect calls to use callable_mp
Rémi Verschelde
2020-02-27
Renamed NavigationMeshInstance to NavigationRegion
Andrea Catania
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-11
Texture refactor
Juan Linietsky
2020-02-10
- Integrated NavigationServer and Navigation2DServer.
Andrea Catania
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-12-30
Makes more editor strings translatable
Haoyu Qiu
2019-12-21
Makes more editor strings translatable
Haoyu Qiu
2019-09-25
Added some obvious errors explanations
qarmin
2019-07-23
Fix some code found by Coverity Scan and PVS Studio
qarmin
2019-06-03
Merge pull request #25522 from aqnuep/MeshLibrary_improvements
Rémi Verschelde
2019-04-09
Style: Apply new changes from clang-format 8.0
Rémi Verschelde
2019-02-26
Consider StaticBody and NavMesh position when converting to a MeshLibrary
Bojidar Marinov
2019-02-03
MeshLibrary export improvements
Daniel Rakos
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-08-24
Make some debug prints verbose-only, remove others
Rémi Verschelde
2018-08-22
Rename instances of the word "theme" to "mesh_library" in GridMap and MeshLib...
Michael Alexsander Silva Dias
2018-08-21
Fix MeshLibrary editor
Michael Alexsander Silva Dias