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path: root/editor/plugins/mesh_library_editor_plugin.cpp
AgeCommit message (Expand)Author
2022-07-29Remove Signal connect bindsJuan Linietsky
2022-07-13Merge pull request #62827 from fire-forge/ok-cancelRémi Verschelde
2022-07-09Seperate filter and description in FileDialog.add_filter()FireForge
2022-07-09Add ok_button_text to AcceptDialog and cancel_button_text to ConfirmationDialogFireForge
2022-05-16Replace most uses of Map by HashMapreduz
2022-03-24Remove space in MeshLibrary editor buttonFireForge
2022-03-07Add missing i18n to various stringsHaoyu Qiu
2022-03-06Remove duplicate editor settings definitionskobewi
2022-02-14Remove most EditorNode constructor parameters and fieldstrollodel
2022-02-12Improve compilation speed (forward declarations/includes cleanup)Hendrik Brucker
2022-01-20Store panels and docks singletons in their own classestrollodel
2022-01-18Fix "Convert to MeshLibrary" not respecting collision transformsRicardo Buring
2022-01-03Update copyright statements to 2022Rémi Verschelde
2021-12-09Replace String comparisons with "", String() to is_empty()Nathan Franke
2021-09-09implement individual mesh transform for meshlibrary itemsVincent
2021-07-23Use C++ iterators for Lists in many situationsAaron Franke
2021-07-18Optimize StringName usagereduz
2021-06-19Rename `instance()`->`instantiate()` when it's a verbLightning_A
2021-06-03Rename Transform to Transform3D in coreAaron Franke
2021-04-14Rename get_surface_material to get_surface_override_materialclayjohn
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-12-28Editor: Fix invalid use of Node::get_viewport() after rename of EditorNode::g...Rémi Verschelde
2020-12-23Rename Control margin to offsetMarcel Admiraal
2020-12-14Rename AcceptDialog get_ok() to get_ok_button()Marcel Admiraal
2020-12-02Initialize class/struct variables with default values in platform/ and editor/Rafał Mikrut
2020-07-14Resize dialogs (FileDialog, EditorFileDialog, Reparent, SceneTreeDialog and r...Stijn Hinlopen
2020-05-14Style: Enforce braces around if blocks and loopsRémi Verschelde
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-05-14Enforce use of bool literals instead of integersRémi Verschelde
2020-03-27Rename more 2D and 3D nodes to follow conventionRémi Verschelde
2020-03-27Renamed 2D and 3D nodes to make their types explicitJuan Linietsky
2020-03-26Popups are now windows also (broken!)Juan Linietsky
2020-03-26Working multiple window support, including editorJuan Linietsky
2020-03-26Added a Window node, and made it the scene root.Juan Linietsky
2020-03-17Style: Set clang-format Standard to Cpp11Rémi Verschelde
2020-02-28Signals: Port connect calls to use callable_mpRémi Verschelde
2020-02-27Renamed NavigationMeshInstance to NavigationRegionAndrea Catania
2020-02-20Reworked signal connection system, added support for Callable and Signal obje...Juan Linietsky
2020-02-11Texture refactorJuan Linietsky
2020-02-10- Integrated NavigationServer and Navigation2DServer.Andrea Catania
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-12-30Makes more editor strings translatableHaoyu Qiu
2019-12-21Makes more editor strings translatableHaoyu Qiu
2019-09-25Added some obvious errors explanationsqarmin
2019-07-23Fix some code found by Coverity Scan and PVS Studioqarmin
2019-06-03Merge pull request #25522 from aqnuep/MeshLibrary_improvementsRémi Verschelde
2019-04-09Style: Apply new changes from clang-format 8.0Rémi Verschelde
2019-02-26Consider StaticBody and NavMesh position when converting to a MeshLibraryBojidar Marinov
2019-02-03MeshLibrary export improvementsDaniel Rakos
2019-01-01Update copyright statements to 2019Rémi Verschelde