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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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mesh_library_editor_plugin.cpp
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Author
2022-12-17
Fix Navigation API abbreviations inconsistency
smix8
2022-11-29
Use forward-declarations in big editor classes
trollodel
2022-10-18
Unify usage of GLOBAL/EDITOR_GET
kobewi
2022-09-07
Rename EditorInterface.get_editor_main_control to get_editor_main_screen
Yuri Sizov
2022-07-29
Remove Signal connect binds
Juan Linietsky
2022-07-13
Merge pull request #62827 from fire-forge/ok-cancel
Rémi Verschelde
2022-07-09
Seperate filter and description in FileDialog.add_filter()
FireForge
2022-07-09
Add ok_button_text to AcceptDialog and cancel_button_text to ConfirmationDialog
FireForge
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-03-24
Remove space in MeshLibrary editor button
FireForge
2022-03-07
Add missing i18n to various strings
Haoyu Qiu
2022-03-06
Remove duplicate editor settings definitions
kobewi
2022-02-14
Remove most EditorNode constructor parameters and fields
trollodel
2022-02-12
Improve compilation speed (forward declarations/includes cleanup)
Hendrik Brucker
2022-01-20
Store panels and docks singletons in their own classes
trollodel
2022-01-18
Fix "Convert to MeshLibrary" not respecting collision transforms
Ricardo Buring
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-09
Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-09-09
implement individual mesh transform for meshlibrary items
Vincent
2021-07-23
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-18
Optimize StringName usage
reduz
2021-06-19
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-03
Rename Transform to Transform3D in core
Aaron Franke
2021-04-14
Rename get_surface_material to get_surface_override_material
clayjohn
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-28
Editor: Fix invalid use of Node::get_viewport() after rename of EditorNode::g...
Rémi Verschelde
2020-12-23
Rename Control margin to offset
Marcel Admiraal
2020-12-14
Rename AcceptDialog get_ok() to get_ok_button()
Marcel Admiraal
2020-12-02
Initialize class/struct variables with default values in platform/ and editor/
Rafał Mikrut
2020-07-14
Resize dialogs (FileDialog, EditorFileDialog, Reparent, SceneTreeDialog and r...
Stijn Hinlopen
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
Enforce use of bool literals instead of integers
Rémi Verschelde
2020-03-27
Rename more 2D and 3D nodes to follow convention
Rémi Verschelde
2020-03-27
Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky
2020-03-26
Popups are now windows also (broken!)
Juan Linietsky
2020-03-26
Working multiple window support, including editor
Juan Linietsky
2020-03-26
Added a Window node, and made it the scene root.
Juan Linietsky
2020-03-17
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-02-28
Signals: Port connect calls to use callable_mp
Rémi Verschelde
2020-02-27
Renamed NavigationMeshInstance to NavigationRegion
Andrea Catania
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-11
Texture refactor
Juan Linietsky
2020-02-10
- Integrated NavigationServer and Navigation2DServer.
Andrea Catania
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-12-30
Makes more editor strings translatable
Haoyu Qiu
2019-12-21
Makes more editor strings translatable
Haoyu Qiu
2019-09-25
Added some obvious errors explanations
qarmin
2019-07-23
Fix some code found by Coverity Scan and PVS Studio
qarmin
2019-06-03
Merge pull request #25522 from aqnuep/MeshLibrary_improvements
Rémi Verschelde
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