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path: root/editor/plugins/mesh_instance_editor_plugin.cpp
AgeCommit message (Expand)Author
2020-02-20Reworked signal connection system, added support for Callable and Signal obje...Juan Linietsky
2020-02-18PoolVector is gone, replaced by VectorJuan Linietsky
2020-02-10- Integrated NavigationServer and Navigation2DServer.Andrea Catania
2020-01-31Re-add a way to generate a single convex shape from the editorHugo Locurcio
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-12-30Merge pull request #34625 from timothyqiu/i18nRémi Verschelde
2019-12-30Makes more editor strings translatableHaoyu Qiu
2019-12-24Cleans up headers included in editor_node.hHaoyu Qiu
2019-11-02Copy transform when creating convex siblingcheckerWoho
2019-04-25Set switch_on_hover to true for the remaining menusGuilherme Felipe
2019-04-10Bundled VHACD library for convex decomposition.Juan Linietsky
2019-02-20Add -Wshadow=local to warnings and fix reported issues.marxin
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-04-22Change ".." punctuation for "..." in editor strings (#16507)Hugo Locurcio
2018-04-01Mesh: fix crash when creating mesh outline from QuadMeshPoommetee Ketson
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-12-09-Ability to and unwrap lightmap coordinates on importJuan Linietsky
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-24Convert Object::cast_to() to the static versionHein-Pieter van Braam
2017-07-15Lots of work on Audio & Physics engine:Juan Linietsky
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-03-05Refactoring: rename tools/editor/ to editor/Rémi Verschelde