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path: root/editor/plugins/mesh_editor_plugin.h
AgeCommit message (Expand)Author
2022-02-12Improve compilation speed (forward declarations/includes cleanup)Hendrik Brucker
2022-01-03Update copyright statements to 2022Rémi Verschelde
2021-08-23Entirely removes BIND_VMETHOD in favor of GDVIRTUALreduz
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-07-10Add override keywords.Marcel Admiraal
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-04-01Rename ViewportContainer to SubViewportContainerMichael Alexsander
2020-03-27Renamed 2D and 3D nodes to make their types explicitJuan Linietsky
2020-03-26Added a Window node, and made it the scene root.Juan Linietsky
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-12-24Cleans up headers included in editor_node.hHaoyu Qiu
2019-06-19Made use of semicolons more consitent, fixed formattingJohnJLight
2019-03-04Fix and restore text, material and mesh previewers.Juan Linietsky
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-12Updated function argument namesWilson E. Alvarez
2017-07-23-Ability to set default import presets for typeJuan Linietsky
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-03-05Refactoring: rename tools/editor/ to editor/Rémi Verschelde