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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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editor
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plugins
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mesh_editor_plugin.cpp
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Author
2022-11-19
Rename TextureButton set_*_texture methods to set_texture_*
Aaron Franke
2022-09-02
Fix theme propagation in various parts of the editor
Yuri Sizov
2022-08-31
Implement Physical Light Units as an optional setting.
clayjohn
2022-08-30
Merge pull request #63003 from Geometror/msaa-2d
Rémi Verschelde
2022-08-26
Rename `str2var` to `str_to_var` and similar
Micky
2022-08-13
Implement MSAA for 2D [Vulkan only]
Hendrik Brucker
2022-07-29
Remove Signal connect binds
Juan Linietsky
2022-07-18
Rename Control PRESET_WIDE to PRESET_FULL_RECT
FireForge
2022-05-04
Merge pull request #54606 from Calinou/mesh-editor-plugin-tweak-msaa
Hugo Locurcio
2022-02-16
Update if == NOTIFICATION_* to switch statements to match coding style
megalobyte
2022-02-15
Editor: Cleanup some includes dependencies
Rémi Verschelde
2022-02-14
Remove most EditorNode constructor parameters and fields
trollodel
2022-02-12
Improve compilation speed (forward declarations/includes cleanup)
Hendrik Brucker
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-11-12
Use "enum class" for input enums
Aaron Franke
2021-11-04
Use 4× MSAA for the Advanced Import Options 3D preview
Hugo Locurcio
2021-09-21
Add Get Center Method for Rect2/Rect2i and AABB.
Anilforextra
2021-08-23
Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
reduz
2021-07-18
Optimize StringName usage
reduz
2021-06-19
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-03
Rename Transform to Transform3D in core
Aaron Franke
2021-04-05
Fix crashes in *_input functions
Rafał Mikrut
2021-03-23
Rename ButtonList enum and members to MouseButton
Aaron Franke
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-23
Rename Control margin to offset
Marcel Admiraal
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-04-18
Change non-existent World to World3D
qarmin
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-27
Rename more 2D and 3D nodes to follow convention
Rémi Verschelde
2020-03-27
Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky
2020-03-26
Popups are now windows also (broken!)
Juan Linietsky
2020-03-26
Added a Window node, and made it the scene root.
Juan Linietsky
2020-02-28
Signals: Port connect calls to use callable_mp
Rémi Verschelde
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-12-24
Cleans up headers included in editor_node.h
Haoyu Qiu
2019-07-20
Changed some code showed in LGTM and Coverage
qarmin
2019-03-04
Fix and restore text, material and mesh previewers.
Juan Linietsky
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-09-27
Fix warnings about set but unused variables [-Wunused-but-set-variable]
Rémi Verschelde
2018-08-24
Make some debug prints verbose-only, remove others
Rémi Verschelde
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-11-17
Rename Rect3 to AABB.
Ferenc Arn
2017-09-30
Renamed fixed_process to physics_process
AndreaCatania
2017-09-22
Remove set_area_as_parent_rect and replace it by set_anchors_and_margins_pres...
Gilles Roudiere
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-24
Convert Object::cast_to() to the static version
Hein-Pieter van Braam
2017-07-23
-Ability to set default import presets for type
Juan Linietsky
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