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path: root/editor/plugins/material_editor_plugin.h
AgeCommit message (Expand)Author
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-12-05Rename CubeMesh BoxMeshMarcel Admiraal
2020-07-10Add override keywords.Marcel Admiraal
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-04-01Rename ViewportContainer to SubViewportContainerMichael Alexsander
2020-03-27Renamed 2D and 3D nodes to make their types explicitJuan Linietsky
2020-03-26Added a Window node, and made it the scene root.Juan Linietsky
2020-03-21Working sky shader implementationclayjohn
2020-02-11Modernized default 3D material, fixes material bugs.Juan Linietsky
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-12-24Cleans up headers included in editor_node.hHaoyu Qiu
2019-06-19Made use of semicolons more consitent, fixed formattingJohnJLight
2019-03-04Fix and restore text, material and mesh previewers.Juan Linietsky
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-09-04Move ParticlesMaterial code to its own resource fileRémi Verschelde
2018-08-26Fix "Convert To ShaderMaterial" option not working, closes #20891JFonS
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-11-14Finalized ability to convert from CanvasItem/Spatial/Particles materials to S...Juan Linietsky
2017-10-12Create ParticlesMaterialConversionPlugin and format generated shader codeHiroshi Ogawa
2017-09-22Ability to convert from SpatialMaterial to ShaderMaterialJuan Linietsky
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-26Cleanup tons of obsolete commented out codeRémi Verschelde
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-03-05Refactoring: rename tools/editor/ to editor/Rémi Verschelde