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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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editor
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material_editor_plugin.h
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Author
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-04-01
Rename ViewportContainer to SubViewportContainer
Michael Alexsander
2020-03-27
Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky
2020-03-26
Added a Window node, and made it the scene root.
Juan Linietsky
2020-03-21
Working sky shader implementation
clayjohn
2020-02-11
Modernized default 3D material, fixes material bugs.
Juan Linietsky
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-12-24
Cleans up headers included in editor_node.h
Haoyu Qiu
2019-06-19
Made use of semicolons more consitent, fixed formatting
JohnJLight
2019-03-04
Fix and restore text, material and mesh previewers.
Juan Linietsky
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-09-04
Move ParticlesMaterial code to its own resource file
Rémi Verschelde
2018-08-26
Fix "Convert To ShaderMaterial" option not working, closes #20891
JFonS
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-11-14
Finalized ability to convert from CanvasItem/Spatial/Particles materials to S...
Juan Linietsky
2017-10-12
Create ParticlesMaterialConversionPlugin and format generated shader code
Hiroshi Ogawa
2017-09-22
Ability to convert from SpatialMaterial to ShaderMaterial
Juan Linietsky
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-26
Cleanup tons of obsolete commented out code
Rémi Verschelde
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
Refactoring: rename tools/editor/ to editor/
Rémi Verschelde