Age | Commit message (Expand) | Author |
2021-01-01 | Update copyright statements to 2021 | Rémi Verschelde |
2020-12-05 | Rename CubeMesh BoxMesh | Marcel Admiraal |
2020-07-10 | Add override keywords. | Marcel Admiraal |
2020-05-14 | Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks | Rémi Verschelde |
2020-04-01 | Rename ViewportContainer to SubViewportContainer | Michael Alexsander |
2020-03-27 | Renamed 2D and 3D nodes to make their types explicit | Juan Linietsky |
2020-03-26 | Added a Window node, and made it the scene root. | Juan Linietsky |
2020-03-21 | Working sky shader implementation | clayjohn |
2020-02-11 | Modernized default 3D material, fixes material bugs. | Juan Linietsky |
2020-01-01 | Update copyright statements to 2020 | Rémi Verschelde |
2019-12-24 | Cleans up headers included in editor_node.h | Haoyu Qiu |
2019-06-19 | Made use of semicolons more consitent, fixed formatting | JohnJLight |
2019-03-04 | Fix and restore text, material and mesh previewers. | Juan Linietsky |
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde |
2018-09-04 | Move ParticlesMaterial code to its own resource file | Rémi Verschelde |
2018-08-26 | Fix "Convert To ShaderMaterial" option not working, closes #20891 | JFonS |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde |
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde |
2017-11-14 | Finalized ability to convert from CanvasItem/Spatial/Particles materials to S... | Juan Linietsky |
2017-10-12 | Create ParticlesMaterialConversionPlugin and format generated shader code | Hiroshi Ogawa |
2017-09-22 | Ability to convert from SpatialMaterial to ShaderMaterial | Juan Linietsky |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde |
2017-08-26 | Cleanup tons of obsolete commented out code | Rémi Verschelde |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde |
2017-03-05 | Refactoring: rename tools/editor/ to editor/ | Rémi Verschelde |