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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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editor
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plugins
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material_editor_plugin.cpp
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Author
2022-09-07
Enable material editor preview to be rotated.
Anilforextra
2022-09-02
Merge pull request #65210 from YuriSizov/control-customizable-cache-p3
Rémi Verschelde
2022-09-02
Merge pull request #64952 from Chaosus/vs_rename_uniform_to_param
Rémi Verschelde
2022-09-02
Fix theme propagation in various parts of the editor
Yuri Sizov
2022-09-01
Rename `uniform` to `parameter` across the engine
Yuri Rubinsky
2022-08-31
Implement Physical Light Units as an optional setting.
clayjohn
2022-08-30
Merge pull request #63003 from Geometror/msaa-2d
Rémi Verschelde
2022-08-26
Merge pull request #64367 from Mickeon/rename-var-to-str
Rémi Verschelde
2022-08-26
Rename `str2var` to `str_to_var` and similar
Micky
2022-08-26
Rename ParticlesMaterial to ParticleProcessMaterial
Micky
2022-08-22
Add per-scene UndoRedo
kobewi
2022-08-13
Implement MSAA for 2D [Vulkan only]
Hendrik Brucker
2022-08-04
Rename shader parameter uniform setter/getter methods for consistency
Hugo Locurcio
2022-07-31
Extract EditorResourceConversionPlugin into its own source files and clean up...
Yuri Sizov
2022-07-29
Remove Signal connect binds
Juan Linietsky
2022-07-27
Merge pull request #62888 from Calinou/editor-material-preview-improve-appear...
Hugo Locurcio
2022-07-18
Rename Control PRESET_WIDE to PRESET_FULL_RECT
FireForge
2022-07-10
Improve appearance of the material editor preview
Hugo Locurcio
2022-04-06
Fix some issues found by cppcheck.
bruvzg
2022-02-16
Update if == NOTIFICATION_* to switch statements to match coding style
megalobyte
2022-02-14
Remove most EditorNode constructor parameters and fields
trollodel
2022-02-12
Improve compilation speed (forward declarations/includes cleanup)
Hendrik Brucker
2022-01-07
Fix typos with codespell
Rémi Verschelde
2022-01-06
Move metallic and roughness automated assignment to an inspector UndoRedo
SaracenOne
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-09
Fixup last commit, change misleading CodeEditor for consistency
Rémi Verschelde
2021-12-09
Fix mid-air conflict between #55299 and #55692
Rémi Verschelde
2021-12-07
Add CanvasItem mode support to the MaterialEditor
Yuri Roubinsky
2021-10-29
Added convertor from `ORMMaterial3D` to `ShaderMaterial`
Yuri Roubinsky
2021-10-28
Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog
clayjohn
2021-09-15
Conversion now includes "Local to scene" flag and name
Manuel Dun
2021-07-25
Use const references where possible for List range iterators
Rémi Verschelde
2021-07-23
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-18
Optimize StringName usage
reduz
2021-06-19
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-03
Rename Transform to Transform3D in core
Aaron Franke
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-23
Rename Control margin to offset
Marcel Admiraal
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-04-18
Change non-existent World to World3D
qarmin
2020-04-10
Merge pull request #37509 from wazzy47/issue_36228
Rémi Verschelde
2020-04-04
Add "preview_on_sphere" setting of material editor plugin
Vasiliy
2020-04-01
Rename ViewportContainer to SubViewportContainer
Michael Alexsander
2020-03-27
Renaming of servers for coherency.
Juan Linietsky
2020-03-27
Rename more 2D and 3D nodes to follow convention
Rémi Verschelde
2020-03-27
Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky
2020-03-26
Popups are now windows also (broken!)
Juan Linietsky
2020-03-26
Added a Window node, and made it the scene root.
Juan Linietsky
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