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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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material_editor_plugin.cpp
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Author
2022-02-12
Improve compilation speed (forward declarations/includes cleanup)
Hendrik Brucker
2022-01-07
Fix typos with codespell
Rémi Verschelde
2022-01-06
Move metallic and roughness automated assignment to an inspector UndoRedo
SaracenOne
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-09
Fixup last commit, change misleading CodeEditor for consistency
Rémi Verschelde
2021-12-09
Fix mid-air conflict between #55299 and #55692
Rémi Verschelde
2021-12-07
Add CanvasItem mode support to the MaterialEditor
Yuri Roubinsky
2021-10-29
Added convertor from `ORMMaterial3D` to `ShaderMaterial`
Yuri Roubinsky
2021-10-28
Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog
clayjohn
2021-09-15
Conversion now includes "Local to scene" flag and name
Manuel Dun
2021-07-25
Use const references where possible for List range iterators
Rémi Verschelde
2021-07-23
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-18
Optimize StringName usage
reduz
2021-06-19
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-03
Rename Transform to Transform3D in core
Aaron Franke
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-23
Rename Control margin to offset
Marcel Admiraal
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-04-18
Change non-existent World to World3D
qarmin
2020-04-10
Merge pull request #37509 from wazzy47/issue_36228
Rémi Verschelde
2020-04-04
Add "preview_on_sphere" setting of material editor plugin
Vasiliy
2020-04-01
Rename ViewportContainer to SubViewportContainer
Michael Alexsander
2020-03-27
Renaming of servers for coherency.
Juan Linietsky
2020-03-27
Rename more 2D and 3D nodes to follow convention
Rémi Verschelde
2020-03-27
Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky
2020-03-26
Popups are now windows also (broken!)
Juan Linietsky
2020-03-26
Added a Window node, and made it the scene root.
Juan Linietsky
2020-03-21
Working sky shader implementation
clayjohn
2020-02-28
Signals: Port connect calls to use callable_mp
Rémi Verschelde
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-11
Modernized default 3D material, fixes material bugs.
Juan Linietsky
2020-02-11
Environment sky more or less working.
Juan Linietsky
2020-02-11
Texture refactor
Juan Linietsky
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-12-24
Cleans up headers included in editor_node.h
Haoyu Qiu
2019-07-20
Changed some code showed in LGTM and Coverage
qarmin
2019-03-04
Fix and restore text, material and mesh previewers.
Juan Linietsky
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-09-04
Move ParticlesMaterial code to its own resource file
Rémi Verschelde
2018-08-26
Fix "Convert To ShaderMaterial" option not working, closes #20891
JFonS
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-11-14
Finalized ability to convert from CanvasItem/Spatial/Particles materials to S...
Juan Linietsky
2017-10-20
Merge pull request #12228 from hi-ogawa/fix-spatial-shader-conversion-with-te...
Rémi Verschelde
2017-10-19
Fix spatial shader conversion with texture
Hiroshi Ogawa
2017-10-12
Create ParticlesMaterialConversionPlugin and format generated shader code
Hiroshi Ogawa
2017-09-30
Renamed fixed_process to physics_process
AndreaCatania
2017-09-26
Merge pull request #11424 from groud/control_node_presets
Rémi Verschelde
2017-09-22
Ability to convert from SpatialMaterial to ShaderMaterial
Juan Linietsky
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