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path: root/editor/plugins/material_editor_plugin.cpp
AgeCommit message (Expand)Author
2022-08-26Merge pull request #64367 from Mickeon/rename-var-to-strRémi Verschelde
2022-08-26Rename `str2var` to `str_to_var` and similarMicky
2022-08-26Rename ParticlesMaterial to ParticleProcessMaterialMicky
2022-08-22Add per-scene UndoRedokobewi
2022-08-04Rename shader parameter uniform setter/getter methods for consistencyHugo Locurcio
2022-07-31Extract EditorResourceConversionPlugin into its own source files and clean up...Yuri Sizov
2022-07-29Remove Signal connect bindsJuan Linietsky
2022-07-27Merge pull request #62888 from Calinou/editor-material-preview-improve-appear...Hugo Locurcio
2022-07-18Rename Control PRESET_WIDE to PRESET_FULL_RECTFireForge
2022-07-10Improve appearance of the material editor previewHugo Locurcio
2022-04-06Fix some issues found by cppcheck.bruvzg
2022-02-16Update if == NOTIFICATION_* to switch statements to match coding stylemegalobyte
2022-02-14Remove most EditorNode constructor parameters and fieldstrollodel
2022-02-12Improve compilation speed (forward declarations/includes cleanup)Hendrik Brucker
2022-01-07Fix typos with codespellRémi Verschelde
2022-01-06Move metallic and roughness automated assignment to an inspector UndoRedoSaracenOne
2022-01-03Update copyright statements to 2022Rémi Verschelde
2021-12-09Fixup last commit, change misleading CodeEditor for consistencyRémi Verschelde
2021-12-09Fix mid-air conflict between #55299 and #55692Rémi Verschelde
2021-12-07Add CanvasItem mode support to the MaterialEditorYuri Roubinsky
2021-10-29Added convertor from `ORMMaterial3D` to `ShaderMaterial`Yuri Roubinsky
2021-10-28Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFogclayjohn
2021-09-15Conversion now includes "Local to scene" flag and nameManuel Dun
2021-07-25Use const references where possible for List range iteratorsRémi Verschelde
2021-07-23Use C++ iterators for Lists in many situationsAaron Franke
2021-07-18Optimize StringName usagereduz
2021-06-19Rename `instance()`->`instantiate()` when it's a verbLightning_A
2021-06-03Rename Transform to Transform3D in coreAaron Franke
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-12-23Rename Control margin to offsetMarcel Admiraal
2020-05-14Style: Enforce braces around if blocks and loopsRémi Verschelde
2020-05-14Style: Enforce separation line between function definitionsRémi Verschelde
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-04-18Change non-existent World to World3Dqarmin
2020-04-10Merge pull request #37509 from wazzy47/issue_36228Rémi Verschelde
2020-04-04Add "preview_on_sphere" setting of material editor pluginVasiliy
2020-04-01Rename ViewportContainer to SubViewportContainerMichael Alexsander
2020-03-27Renaming of servers for coherency.Juan Linietsky
2020-03-27Rename more 2D and 3D nodes to follow conventionRémi Verschelde
2020-03-27Renamed 2D and 3D nodes to make their types explicitJuan Linietsky
2020-03-26Popups are now windows also (broken!)Juan Linietsky
2020-03-26Added a Window node, and made it the scene root.Juan Linietsky
2020-03-21Working sky shader implementationclayjohn
2020-02-28Signals: Port connect calls to use callable_mpRémi Verschelde
2020-02-20Reworked signal connection system, added support for Callable and Signal obje...Juan Linietsky
2020-02-11Modernized default 3D material, fixes material bugs.Juan Linietsky
2020-02-11Environment sky more or less working.Juan Linietsky
2020-02-11Texture refactorJuan Linietsky
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-12-24Cleans up headers included in editor_node.hHaoyu Qiu