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path: root/editor/plugins/material_editor_plugin.cpp
AgeCommit message (Expand)Author
2022-07-18Rename Control PRESET_WIDE to PRESET_FULL_RECTFireForge
2022-04-06Fix some issues found by cppcheck.bruvzg
2022-02-16Update if == NOTIFICATION_* to switch statements to match coding stylemegalobyte
2022-02-14Remove most EditorNode constructor parameters and fieldstrollodel
2022-02-12Improve compilation speed (forward declarations/includes cleanup)Hendrik Brucker
2022-01-07Fix typos with codespellRémi Verschelde
2022-01-06Move metallic and roughness automated assignment to an inspector UndoRedoSaracenOne
2022-01-03Update copyright statements to 2022Rémi Verschelde
2021-12-09Fixup last commit, change misleading CodeEditor for consistencyRémi Verschelde
2021-12-09Fix mid-air conflict between #55299 and #55692Rémi Verschelde
2021-12-07Add CanvasItem mode support to the MaterialEditorYuri Roubinsky
2021-10-29Added convertor from `ORMMaterial3D` to `ShaderMaterial`Yuri Roubinsky
2021-10-28Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFogclayjohn
2021-09-15Conversion now includes "Local to scene" flag and nameManuel Dun
2021-07-25Use const references where possible for List range iteratorsRémi Verschelde
2021-07-23Use C++ iterators for Lists in many situationsAaron Franke
2021-07-18Optimize StringName usagereduz
2021-06-19Rename `instance()`->`instantiate()` when it's a verbLightning_A
2021-06-03Rename Transform to Transform3D in coreAaron Franke
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-12-23Rename Control margin to offsetMarcel Admiraal
2020-05-14Style: Enforce braces around if blocks and loopsRémi Verschelde
2020-05-14Style: Enforce separation line between function definitionsRémi Verschelde
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-04-18Change non-existent World to World3Dqarmin
2020-04-10Merge pull request #37509 from wazzy47/issue_36228Rémi Verschelde
2020-04-04Add "preview_on_sphere" setting of material editor pluginVasiliy
2020-04-01Rename ViewportContainer to SubViewportContainerMichael Alexsander
2020-03-27Renaming of servers for coherency.Juan Linietsky
2020-03-27Rename more 2D and 3D nodes to follow conventionRémi Verschelde
2020-03-27Renamed 2D and 3D nodes to make their types explicitJuan Linietsky
2020-03-26Popups are now windows also (broken!)Juan Linietsky
2020-03-26Added a Window node, and made it the scene root.Juan Linietsky
2020-03-21Working sky shader implementationclayjohn
2020-02-28Signals: Port connect calls to use callable_mpRémi Verschelde
2020-02-20Reworked signal connection system, added support for Callable and Signal obje...Juan Linietsky
2020-02-11Modernized default 3D material, fixes material bugs.Juan Linietsky
2020-02-11Environment sky more or less working.Juan Linietsky
2020-02-11Texture refactorJuan Linietsky
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-12-24Cleans up headers included in editor_node.hHaoyu Qiu
2019-07-20Changed some code showed in LGTM and Coverageqarmin
2019-03-04Fix and restore text, material and mesh previewers.Juan Linietsky
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-09-04Move ParticlesMaterial code to its own resource fileRémi Verschelde
2018-08-26Fix "Convert To ShaderMaterial" option not working, closes #20891JFonS
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-11-14Finalized ability to convert from CanvasItem/Spatial/Particles materials to S...Juan Linietsky
2017-10-20Merge pull request #12228 from hi-ogawa/fix-spatial-shader-conversion-with-te...Rémi Verschelde
2017-10-19Fix spatial shader conversion with textureHiroshi Ogawa