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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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editor
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plugins
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material_editor_plugin.cpp
Age
Commit message (
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Author
2020-02-11
Modernized default 3D material, fixes material bugs.
Juan Linietsky
2020-02-11
Environment sky more or less working.
Juan Linietsky
2020-02-11
Texture refactor
Juan Linietsky
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-12-24
Cleans up headers included in editor_node.h
Haoyu Qiu
2019-07-20
Changed some code showed in LGTM and Coverage
qarmin
2019-03-04
Fix and restore text, material and mesh previewers.
Juan Linietsky
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-09-04
Move ParticlesMaterial code to its own resource file
Rémi Verschelde
2018-08-26
Fix "Convert To ShaderMaterial" option not working, closes #20891
JFonS
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-11-14
Finalized ability to convert from CanvasItem/Spatial/Particles materials to S...
Juan Linietsky
2017-10-20
Merge pull request #12228 from hi-ogawa/fix-spatial-shader-conversion-with-te...
Rémi Verschelde
2017-10-19
Fix spatial shader conversion with texture
Hiroshi Ogawa
2017-10-12
Create ParticlesMaterialConversionPlugin and format generated shader code
Hiroshi Ogawa
2017-09-30
Renamed fixed_process to physics_process
AndreaCatania
2017-09-26
Merge pull request #11424 from groud/control_node_presets
Rémi Verschelde
2017-09-22
Ability to convert from SpatialMaterial to ShaderMaterial
Juan Linietsky
2017-09-22
Remove set_area_as_parent_rect and replace it by set_anchors_and_margins_pres...
Gilles Roudiere
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-26
Cleanup tons of obsolete commented out code
Rémi Verschelde
2017-08-24
Convert Object::cast_to() to the static version
Hein-Pieter van Braam
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
Refactoring: rename tools/editor/ to editor/
Rémi Verschelde