Age | Commit message (Expand) | Author |
2021-09-15 | Conversion now includes "Local to scene" flag and name | Manuel Dun |
2021-07-25 | Use const references where possible for List range iterators | Rémi Verschelde |
2021-07-23 | Use C++ iterators for Lists in many situations | Aaron Franke |
2021-07-18 | Optimize StringName usage | reduz |
2021-06-19 | Rename `instance()`->`instantiate()` when it's a verb | Lightning_A |
2021-06-03 | Rename Transform to Transform3D in core | Aaron Franke |
2021-01-01 | Update copyright statements to 2021 | Rémi Verschelde |
2020-12-23 | Rename Control margin to offset | Marcel Admiraal |
2020-05-14 | Style: Enforce braces around if blocks and loops | Rémi Verschelde |
2020-05-14 | Style: Enforce separation line between function definitions | Rémi Verschelde |
2020-05-14 | Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks | Rémi Verschelde |
2020-04-18 | Change non-existent World to World3D | qarmin |
2020-04-10 | Merge pull request #37509 from wazzy47/issue_36228 | Rémi Verschelde |
2020-04-04 | Add "preview_on_sphere" setting of material editor plugin | Vasiliy |
2020-04-01 | Rename ViewportContainer to SubViewportContainer | Michael Alexsander |
2020-03-27 | Renaming of servers for coherency. | Juan Linietsky |
2020-03-27 | Rename more 2D and 3D nodes to follow convention | Rémi Verschelde |
2020-03-27 | Renamed 2D and 3D nodes to make their types explicit | Juan Linietsky |
2020-03-26 | Popups are now windows also (broken!) | Juan Linietsky |
2020-03-26 | Added a Window node, and made it the scene root. | Juan Linietsky |
2020-03-21 | Working sky shader implementation | clayjohn |
2020-02-28 | Signals: Port connect calls to use callable_mp | Rémi Verschelde |
2020-02-20 | Reworked signal connection system, added support for Callable and Signal obje... | Juan Linietsky |
2020-02-11 | Modernized default 3D material, fixes material bugs. | Juan Linietsky |
2020-02-11 | Environment sky more or less working. | Juan Linietsky |
2020-02-11 | Texture refactor | Juan Linietsky |
2020-01-01 | Update copyright statements to 2020 | Rémi Verschelde |
2019-12-24 | Cleans up headers included in editor_node.h | Haoyu Qiu |
2019-07-20 | Changed some code showed in LGTM and Coverage | qarmin |
2019-03-04 | Fix and restore text, material and mesh previewers. | Juan Linietsky |
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde |
2018-09-04 | Move ParticlesMaterial code to its own resource file | Rémi Verschelde |
2018-08-26 | Fix "Convert To ShaderMaterial" option not working, closes #20891 | JFonS |
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde |
2017-11-14 | Finalized ability to convert from CanvasItem/Spatial/Particles materials to S... | Juan Linietsky |
2017-10-20 | Merge pull request #12228 from hi-ogawa/fix-spatial-shader-conversion-with-te... | Rémi Verschelde |
2017-10-19 | Fix spatial shader conversion with texture | Hiroshi Ogawa |
2017-10-12 | Create ParticlesMaterialConversionPlugin and format generated shader code | Hiroshi Ogawa |
2017-09-30 | Renamed fixed_process to physics_process | AndreaCatania |
2017-09-26 | Merge pull request #11424 from groud/control_node_presets | Rémi Verschelde |
2017-09-22 | Ability to convert from SpatialMaterial to ShaderMaterial | Juan Linietsky |
2017-09-22 | Remove set_area_as_parent_rect and replace it by set_anchors_and_margins_pres... | Gilles Roudiere |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde |
2017-08-26 | Cleanup tons of obsolete commented out code | Rémi Verschelde |
2017-08-24 | Convert Object::cast_to() to the static version | Hein-Pieter van Braam |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde |
2017-03-05 | Refactoring: rename tools/editor/ to editor/ | Rémi Verschelde |