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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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editor
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plugins
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line_2d_editor_plugin.cpp
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Author
2017-11-04
Use AbstractPolygon2DEditor for Line2D
Bernhard Liebl
2017-10-18
Fixes snapping and replaces the _draw_canvas by forward_canvas_draw
Gilles Roudiere
2017-09-20
Rename pos to position in user facing methods and variables
letheed
2017-09-01
Fix signed and unsigned comparisons
Hein-Pieter van Braam
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-24
Convert Object::cast_to() to the static version
Hein-Pieter van Braam
2017-08-12
Updated function argument names
Wilson E. Alvarez
2017-07-08
Refactor 'treshold' to 'threshold'
Poommetee Ketson
2017-06-03
InputEvent: Renamed "pos" property to "position"
Andreas Haas
2017-05-20
Removal of InputEvent as built-in Variant type..
Juan Linietsky
2017-04-25
Settings: Moving Poly Editor into Editors category
Ramesh Ravone
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
Add a bunch of missing Godot headers in own files
Rémi Verschelde
2017-03-05
Refactoring: rename tools/editor/ to editor/
Rémi Verschelde