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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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editor
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gradient_editor_plugin.h
Age
Commit message (
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Author
2022-04-04
Zero initialize all pointer class and struct members
Rémi Verschelde
2022-02-15
Editor: Cleanup some includes dependencies
Rémi Verschelde
2022-02-14
Remove most EditorNode constructor parameters and fields
trollodel
2022-02-12
Improve compilation speed (forward declarations/includes cleanup)
Hendrik Brucker
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-11-08
Several Gradient improvements
Hendrik Brucker
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-10-25
Fixup `ColorRamp` to `Gradient` renames
Andrii Doroshenko (Xrayez)
2020-07-10
Add override keywords.
Marcel Admiraal
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-06-19
Made use of semicolons more consitent, fixed formatting
JohnJLight
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-05-17
-Ability to open resources in the same window
Juan Linietsky
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-09-01
Fix files header
Poommetee Ketson
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-12
Updated function argument names
Wilson E. Alvarez
2017-06-24
GradientTexture now uses a Gradient
Marc Gilleron
2017-06-14
renamed occurances of ColorRamp with Gradient
Karroffel