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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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editor
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plugins
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editor_preview_plugins.h
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Author
2021-10-19
Implement TileMap patterns palette
Gilles Roudière
2021-02-18
Modernize atomics
Pedro J. Estébanez
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-02
Initialize class/struct variables with default values in platform/ and editor/
Rafał Mikrut
2020-07-10
Add override keywords.
Marcel Admiraal
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-02-11
Texture refactor
Juan Linietsky
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-07-10
Use reference to constant in functions
qarmin
2019-06-19
Made use of semicolons more consitent, fixed formatting
JohnJLight
2019-05-20
Renamed EditorResourcePreviewGenerator.should_generate_small_preview() to gen...
MrCdK
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-09-14
Add thumnails to the tree view
groud
2018-07-29
It is now possible to import images as a separate resource, closes #5738 and ...
Juan Linietsky
2018-06-07
Entirely new (and much improved) animation editor.
Juan Linietsky
2018-05-09
Adding font preview to file browsers
Peter Folkins
2018-02-28
Fix round preview getting square on "run scene" (issue 16734)
poke1024
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-26
Cleanup tons of obsolete commented out code
Rémi Verschelde
2017-06-09
-Restored multithread capability to VisualServer
Juan Linietsky
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
Refactoring: rename tools/editor/ to editor/
Rémi Verschelde