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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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editor
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plugins
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editor_preview_plugins.cpp
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Author
2018-02-28
Fix round preview getting square on "run scene" (issue 16734)
poke1024
2018-02-16
Fix script previews
Chaosus
2018-01-05
Rounded previews (and nicer script previews)
Bernhard Liebl
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-06
-Fix particles with size==0, closes #13931
Juan Linietsky
2017-11-19
Use new XDG folders to dehardcode paths
Rémi Verschelde
2017-11-17
EditorSettings: Rename settings_path to settings_dir
Rémi Verschelde
2017-11-17
Rename Rect3 to AABB.
Ferenc Arn
2017-11-09
Reworked how servers preallocate RIDs, should fix #10970
Juan Linietsky
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-26
Cleanup tons of obsolete commented out code
Rémi Verschelde
2017-07-19
-Renamed GlobalConfig to ProjectSettings, makes more sense.
Juan Linietsky
2017-07-07
[#9292] Renamed Image.put_pixel() to set_pixel().
ducdetronquito
2017-06-19
Fix image lock on preview image generating
Konrad Nowakowski
2017-06-09
renamed all Rect3.pos to Rect3.position
alexholly
2017-06-09
-Restored multithread capability to VisualServer
Juan Linietsky
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
Refactoring: rename tools/editor/ to editor/
Rémi Verschelde