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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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editor
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plugins
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editor_preview_plugins.cpp
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Commit message (
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Author
2022-04-21
Add gradient resource preview generator
Hendrik Brucker
2022-02-15
Editor: Cleanup some includes dependencies
Rémi Verschelde
2022-02-12
Improve compilation speed (forward declarations/includes cleanup)
Hendrik Brucker
2022-02-08
Refactor some object type checking code with `cast_to`
Rémi Verschelde
2022-02-04
Cleanup and move char functions to the `char_utils.h` header.
bruvzg
2022-01-08
Use fill() to fill an entire image instead of setting pixels individually.
Anilforextra
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-18
Merge pull request #56041 from Zylann/null_checks2
Rémi Verschelde
2021-12-18
Fix crash if font fails loading when generating a preview
Marc Gilleron
2021-12-18
Fix font preview text color on light background
Haoyu Qiu
2021-12-09
Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-12-09
align to horizontal_alignment, valign to vertical_alignment, related
Nathan Franke
2021-11-05
Fix previews sometimes displaying wrong/blank image
Brian Semrau
2021-11-05
Use Callable in RS::request_frame_drawn_callback
Brian Semrau
2021-09-21
Add Get Center Method for Rect2/Rect2i and AABB.
Anilforextra
2021-08-27
Makes FontData importable resource.
bruvzg
2021-08-16
Reorganise text editor settings
Paulb23
2021-08-09
Some work on double support
Aaron Franke
2021-08-01
Use real_t in editor plugins
Aaron Franke
2021-07-25
Use const references where possible for List range iterators
Rémi Verschelde
2021-07-23
Use C++ iterators for Lists in many situations
Aaron Franke
2021-06-19
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-08
Fix font preview text for CJKV ideographs
Haoyu Qiu
2021-06-03
Rename Transform to Transform3D in core
Aaron Franke
2021-05-31
Implement shader caching
reduz
2021-05-05
Highlight control flow keywords with a different color
Hugo Locurcio
2021-05-02
Add comment highlighting to script thumbnails
Michael Alexsander
2021-04-28
Remove obsolete LargeTexture, it's no longer useful since 3.x
Rémi Verschelde
2021-03-28
Rename Texture.get_data() to get_image()
Marcel Admiraal
2021-02-18
Modernize atomics
Pedro J. Estébanez
2021-01-09
Use Math_TAU and deg2rad/rad2deg in more places and optimize code
Aaron Franke
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-11-26
[Complex Text Layouts] Refactor Font class, default themes and controls to us...
bruvzg
2020-09-03
[Complex Test Layouts] Change `String` to use UTF-32 encoding on all platforms.
bruvzg
2020-06-18
Fix editor texture preview for certain specific dimensions
Maganty Rushyendra
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
Enforce use of bool literals instead of integers
Rémi Verschelde
2020-03-27
Renaming of servers for coherency.
Juan Linietsky
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-11
Base 3D engine done, still untested, though.
Juan Linietsky
2020-02-11
Texture refactor
Juan Linietsky
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-12-24
Cleans up headers included in editor_node.h
Haoyu Qiu
2019-11-27
Show thumbnail for DynamicFont resource
volzhs
2019-11-10
Memory leak and crash fixes
Rafał Mikrut
2019-08-30
Fix crash when AudioStreamOGGVorbis is empty
qarmin
2019-07-10
Use reference to constant in functions
qarmin
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