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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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editor
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plugins
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debugger_editor_plugin.cpp
Age
Commit message (
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Author
2022-02-14
Remove most EditorNode constructor parameters and fields
trollodel
2022-02-08
Revert "Add missing SNAME macro optimization to all theme methods call"
Rémi Verschelde
2022-02-06
Add missing SNAME macro optimization to all theme methods call
jmb462
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-11-12
Use "enum class" for input enums
Aaron Franke
2021-10-27
Improve appearance of the editor Debugger bottom panel menu
Hugo Locurcio
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-08-03
Improve editor tooltips related to debugging
Hugo Locurcio
2020-06-03
Preserving "Sync Scene Changes' and "Sync Script Changes" with Project Settings
Dominik 'dreamsComeTrue' Jasiński
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-12
Support multiple debug protocols.
Fabio Alessandrelli
2020-05-10
Style: clang-format: Disable AllowShortIfStatementsOnASingleLine
Rémi Verschelde
2020-03-26
Popups are now windows also (broken!)
Juan Linietsky
2020-03-10
Fix "deploy with remote debug" editor option.
Fabio Alessandrelli
2020-03-09
Allow running/debugging up to 4 instances.
Fabio Alessandrelli
2020-03-08
Move Debug menu logic to DebuggerEditorPlugin
Fabio Alessandrelli
2020-02-21
Huge Debugger/EditorDebugger refactor.
Fabio Alessandrelli