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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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curve_editor_plugin.cpp
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Author
2023-01-05
One Copyright Update to rule them all
Rémi Verschelde
2022-11-02
Unify usage of undo_redo in editor
kobewi
2022-11-01
Fix error in curve editor multiline string draw
ocean (they/them)
2022-10-18
Unify usage of GLOBAL/EDITOR_GET
kobewi
2022-10-14
Make some Image methods static
kobewi
2022-09-06
Improve naming of theme properties throughout GUI code
Yuri Sizov
2022-08-30
Rename Curve/Curve2D/Curve3D/Gradient `interpolate()` to `sample()`
Hugo Locurcio
2022-08-29
Rename `CanvasItem.update()` to `queue_redraw()`
Micky
2022-08-22
Add per-scene UndoRedo
kobewi
2022-07-31
Extract EditorResourceConversionPlugin into its own source files and clean up...
Yuri Sizov
2022-07-16
rename translate(d) to translate(d)_local in Transform 2D/3D
Fabian Keller
2022-07-08
Add static methods for creating Image and ImageTexture
kobewi
2022-07-04
Use autowrap in the curve editor.
bruvzg
2022-02-16
Update if == NOTIFICATION_* to switch statements to match coding style
megalobyte
2022-02-14
Remove most EditorNode constructor parameters and fields
trollodel
2022-02-12
Improve compilation speed (forward declarations/includes cleanup)
Hendrik Brucker
2022-01-08
Use fill() to fill an entire image instead of setting pixels individually.
Anilforextra
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-09
align to horizontal_alignment, valign to vertical_alignment, related
Nathan Franke
2021-12-06
Fix bad popups offset in editor with single window off
jmb462
2021-11-30
Improve Curve with const and real_t
Aaron Franke
2021-11-22
Added `reset_size` method to `Control` and `Window` classes
Yuri Roubinsky
2021-11-12
Use "enum class" for input enums
Aaron Franke
2021-10-28
clang-format: Enable `BreakBeforeTernaryOperators`
Rémi Verschelde
2021-10-28
clang-format: Disable alignment of operands, too unreliable
Rémi Verschelde
2021-08-23
Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
reduz
2021-07-19
Add scaling to the curve editor's handles
Atlinx
2021-07-18
Optimize StringName usage
reduz
2021-06-20
Use mouse and joypad enums instead of plain integers
Aaron Franke
2021-06-19
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-05-07
Rename "Control" key to "Ctrl" and add "_pressed" suffix to all InputEventWit...
Lightning_A
2021-03-23
Rename ButtonList enum and members to MouseButton
Aaron Franke
2021-01-12
CI: Update to clang-format 11 and apply ternary operator changes
Rémi Verschelde
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-11-26
[Complex Text Layouts] Refactor Font class, default themes and controls to us...
bruvzg
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
Enforce use of bool literals instead of integers
Rémi Verschelde
2020-04-28
Rename InputFilter back to Input
Rémi Verschelde
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-26
Popups are now windows also (broken!)
Juan Linietsky
2020-03-26
Refactored input, goes all via windows now.
Juan Linietsky
2020-03-26
Refactored Input, create DisplayServer and DisplayServerX11
Juan Linietsky
2020-03-01
Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodes
Rémi Verschelde
2020-02-28
Signals: Manually port most of remaining connect_compat uses
Rémi Verschelde
2020-02-28
Signals: Port connect calls to use callable_mp
Rémi Verschelde
2020-02-25
Rename `scancode` to `keycode`.
bruvzg
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-11
Bugfixes and ability to better specify filter and repeat modes everywhere.
Juan Linietsky
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