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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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path:
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editor
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plugins
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control_editor_plugin.h
Age
Commit message (
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Author
2023-01-31
Use `PropertyUsageFlags` enum in parse_property
Raul Santos
2023-01-05
One Copyright Update to rule them all
Rémi Verschelde
2022-11-24
Cleanup remaining EditorUndoRedoManager usages
kobewi
2022-11-11
Use forward-declarations in EditorPlugin where possible
trollodel
2022-11-07
Code simplifications
Markus Sauermann
2022-09-06
Fix various uninitialized member pointers
Rémi Verschelde
2022-08-22
Add per-scene UndoRedo
kobewi
2022-08-16
Improve editor toolbar for Control nodes
Yuri Sizov
2022-07-25
Code quality: Fix header guards consistency
Rémi Verschelde
2022-07-18
Rename Control PRESET_WIDE to PRESET_FULL_RECT
FireForge
2022-04-04
Zero initialize all pointer class and struct members
Rémi Verschelde
2022-03-20
Reduce the size of Controls editor toolbar
kobewi
2022-02-15
Editor: Cleanup some includes dependencies
Rémi Verschelde
2022-02-14
Remove most EditorNode constructor parameters and fields
trollodel
2022-02-10
Reorganize inspector layout workflow for Control nodes
Yuri Sizov