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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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path:
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editor
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plugins
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control_editor_plugin.cpp
Age
Commit message (
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Author
2022-08-22
Add per-scene UndoRedo
kobewi
2022-08-16
Improve editor toolbar for Control nodes
Yuri Sizov
2022-07-31
Extract EditorResourceConversionPlugin into its own source files and clean up...
Yuri Sizov
2022-07-20
simplify alignment preset, fixing icon for full rect
Nathan Franke
2022-07-18
Rename Control PRESET_WIDE to PRESET_FULL_RECT
FireForge
2022-06-16
Move duplicate AutoWrap, Overrun and VisibleChar behavior enums to the TextSe...
bruvzg
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-05-06
Cleanup metadata usage
kobewi
2022-03-20
Reduce the size of Controls editor toolbar
kobewi
2022-02-19
Fix vertical icons in container sizing
Markus Sauermann
2022-02-15
Editor: Cleanup some includes dependencies
Rémi Verschelde
2022-02-15
Merge pull request #57863 from Calinou/editor-use-anchors-metadata-no-redundant
Rémi Verschelde
2022-02-14
Remove most EditorNode constructor parameters and fields
trollodel
2022-02-14
Only store `_edit_use_anchors_` metadata if value is not the default
Hugo Locurcio
2022-02-10
Reorganize inspector layout workflow for Control nodes
Yuri Sizov