index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
editor
/
plugins
/
collision_polygon_editor_plugin.cpp
Age
Commit message (
Expand
)
Author
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-12-07
Fixed an issue with the Path2D plugin editor not supporting the capability to...
Robert Morse
2018-12-06
General enhancements to the Polygon2D, TextureRegion, and TileSet editors
Michael Alexsander Silva Dias
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-07-26
Reduce unnecessary COW on Vector by make writing explicit
Hein-Pieter van Braam
2018-04-28
Fix how snapping is applied to 3D polygon editing, make it more friendly.
Juan Linietsky
2018-04-27
CSG Support for Godot!
Juan Linietsky
2018-02-21
Fix typos with codespell
luz.paz
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-11-17
Rename Rect3 to AABB.
Ferenc Arn
2017-08-30
AutoUse Pencil on Polygon creation
Scayze
2017-08-27
Dead code tells no tales
Rémi Verschelde
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-26
Add several missing Null checks in _notification
Hein-Pieter van Braam
2017-08-24
Convert Object::cast_to() to the static version
Hein-Pieter van Braam
2017-07-15
Lots of work on Audio & Physics engine:
Juan Linietsky
2017-07-15
Some more typo fixes for "threshold"
Rémi Verschelde
2017-05-20
Removal of InputEvent as built-in Variant type..
Juan Linietsky
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-06
New particle system, mostly working, some small features missing.
Juan Linietsky
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
Refactoring: rename tools/editor/ to editor/
Rémi Verschelde