Age | Commit message (Expand) | Author |
2020-02-28 | Signals: Port connect calls to use callable_mp | Rémi Verschelde |
2020-02-20 | Reworked signal connection system, added support for Callable and Signal obje... | Juan Linietsky |
2020-02-18 | PoolVector is gone, replaced by Vector | Juan Linietsky |
2020-02-11 | Modernized default 3D material, fixes material bugs. | Juan Linietsky |
2020-02-11 | Base 3D engine done, still untested, though. | Juan Linietsky |
2020-02-11 | Changes to material required to add custom shaders in RD renderer | Juan Linietsky |
2020-02-11 | Texture refactor | Juan Linietsky |
2020-01-01 | Update copyright statements to 2020 | Rémi Verschelde |
2019-07-02 | Implement snapping in the CSG gizmos and 3D polygon editor | Hugo Locurcio |
2019-06-26 | Some code changed with Clang-Tidy | qarmin |
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde |
2018-12-07 | Fixed an issue with the Path2D plugin editor not supporting the capability to... | Robert Morse |
2018-12-06 | General enhancements to the Polygon2D, TextureRegion, and TileSet editors | Michael Alexsander Silva Dias |
2018-09-12 | Make core/ includes absolute, remove subfolders from include path | Rémi Verschelde |
2018-07-26 | Reduce unnecessary COW on Vector by make writing explicit | Hein-Pieter van Braam |
2018-04-28 | Fix how snapping is applied to 3D polygon editing, make it more friendly. | Juan Linietsky |
2018-04-27 | CSG Support for Godot! | Juan Linietsky |
2018-02-21 | Fix typos with codespell | luz.paz |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde |
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde |
2017-11-17 | Rename Rect3 to AABB. | Ferenc Arn |
2017-08-30 | AutoUse Pencil on Polygon creation | Scayze |
2017-08-27 | Dead code tells no tales | Rémi Verschelde |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde |
2017-08-26 | Add several missing Null checks in _notification | Hein-Pieter van Braam |
2017-08-24 | Convert Object::cast_to() to the static version | Hein-Pieter van Braam |
2017-07-15 | Lots of work on Audio & Physics engine: | Juan Linietsky |
2017-07-15 | Some more typo fixes for "threshold" | Rémi Verschelde |
2017-05-20 | Removal of InputEvent as built-in Variant type.. | Juan Linietsky |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde |
2017-04-06 | New particle system, mostly working, some small features missing. | Juan Linietsky |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde |
2017-03-05 | Refactoring: rename tools/editor/ to editor/ | Rémi Verschelde |