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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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plugins
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canvas_item_editor_plugin.h
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Author
2018-05-15
Bring back 2D bone selection
Gilles Roudiere
2018-05-05
Fixes some 2d bones display problems
groud
2018-05-04
Fix bone refresh logic, closes #18564
Juan Linietsky
2018-05-04
Made bone handling for actual Bone2D a special case. Make custom bones appear...
Juan Linietsky
2018-05-02
Fixes locks and groups on 2d editor
groud
2018-04-23
Fixes 2d editor panning not working
groud
2018-04-03
Displays node icon on hover
Gilles Roudiere
2018-04-03
Display nodes without rect's position
Gilles Roudiere
2018-04-03
Remove the selection rect for nodes that do not require it
Gilles Roudiere
2018-04-03
Fixes issues with selectable children and locks
Gilles Roudiere
2018-03-17
Fixes scrollbars in Canvas Item Editor
Gilles Roudiere
2018-03-02
Add "Show Origin" and "Show Viewport" options to 2D Editor Viewport
Blazej Floch
2018-02-19
Merge pull request #16566 from groud/gui_input_rework
Rémi Verschelde
2018-02-16
2D editor GUI input rework. Changes are:
Gilles Roudiere
2018-02-13
Add a function to remove controls from containers
George Marques
2018-01-09
- Fixes #15470 "Crash on drag and drop scene file on empty scene"
Blazej Floch
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-04
Merge pull request #15191 from Jerome67000/z_renaming
Rémi Verschelde
2018-01-03
#15078 renamed "z" -> "z_index" property in Node2D
Jerome67000
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-11-22
When drag'n'drop (lets say, picture in 2D mode), automatically create dragged...
Dmitry Koteroff
2017-11-12
Remove preview when closing "change default type" dialog.
Andreas Haas
2017-10-24
Implement guides
Gilles Roudiere
2017-10-18
Fixes snapping and replaces the _draw_canvas by forward_canvas_draw
Gilles Roudiere
2017-10-09
Merge pull request #11821 from groud/margins_preset_menu
Rémi Verschelde
2017-10-05
Extends the anchors menu to a presets
Gilles Roudiere
2017-10-03
Fixes the pre drag rect not drawn correctly
Gilles Roudiere
2017-10-01
Fix zoom button not zooming on the screen center
Gilles Roudiere
2017-09-18
Add some options and reorganize the 2D editor menus. Makes available forced s...
Gilles Roudiere
2017-09-17
Implement smart snapping. Fixes a bug with anchors single-axis move (when the...
Gilles Roudiere
2017-09-17
Implement shortcuts to multiply/divide the grid step
Gilles Roudiere
2017-09-17
Implements rulers
Gilles Roudiere
2017-09-17
Split some functions to make the code more readable (maybe at the price of a ...
Gilles Roudiere
2017-09-17
Make the shortcuts for setting the pivot editable
Gilles Roudiere
2017-09-17
Display draggable anchors only if the parent is not a container
Gilles Roudiere
2017-09-17
Displays margins values when moving the node
Gilles Roudiere
2017-09-17
Merge pull request #11274 from Rubonnek/keep-argument-names-consistent
Rémi Verschelde
2017-09-14
Renamed function arguments to keep them consistent between declaration and im...
Wilson E. Alvarez
2017-09-14
adds display of old bounding box as suggested by Zephilinox in issue #10936
poke1024
2017-09-06
Remove dead ButtonGroup code
Rémi Verschelde
2017-09-04
Merge pull request #10907 from SaracenOne/spatial_edit_drag
Rémi Verschelde
2017-09-04
2DEditor: enhance viewport cursor shape
Poommetee Ketson
2017-09-03
Added support for drag and drop in spatial editor.
SaracenOne
2017-09-01
Fix signed and unsigned comparisons
Hein-Pieter van Braam
2017-08-27
Dead code tells no tales
Rémi Verschelde
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-25
Fixed several memory leaks
Wilson E. Alvarez
2017-08-13
Adds a function to set Anchors with a layout preset
Gilles Roudiere
2017-08-13
Added the possibility to move all anchors at once when they are clustered
Gilles Roudiere
2017-08-13
Make anchors snap to each other
Gilles Roudiere
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