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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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canvas_item_editor_plugin.h
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Author
2022-11-29
Use forward-declarations in big editor classes
trollodel
2022-11-14
Remove redundant Variant-types initializations
Markus Sauermann
2022-11-11
Use forward-declarations in EditorPlugin where possible
trollodel
2022-11-02
Unify usage of undo_redo in editor
kobewi
2022-10-14
Redraw 2D viewport when scene changes
kobewi
2022-09-18
Port remaining connections to callable_mp
Tomasz Chabora
2022-08-29
Revert "Remove NOTIFICATION_ENTER_TREE when paired with NOTIFICATION_THEME_CH...
Rémi Verschelde
2022-08-27
Remove NOTIFICATION_ENTER_TREE when paired with NOTIFICATION_THEME_CHANGED
Aaron Record
2022-08-26
Rename `str2var` to `str_to_var` and similar
Micky
2022-08-22
Add per-scene UndoRedo
kobewi
2022-07-30
Fix default values for rotation snapping in canvas_item_editor_plugin.cpp
SnailRhymer
2022-07-25
Code quality: Fix header guards consistency
Rémi Verschelde
2022-07-20
Use FlowContainer to handle toolbar overflow more gracefully
Yuri Sizov
2022-07-14
Clear drag_selection when drag ends
kobewi
2022-07-05
Show the transform operation numbers in 2D
kobewi
2022-05-25
Add rounded corners to the contextual toolbar
FireForge
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-05-02
Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init`
Rémi Verschelde
2022-04-05
[Input] Add extra `shortcut_input` input processing step to process Unicode c...
bruvzg
2022-04-04
Zero initialize all pointer class and struct members
Rémi Verschelde
2022-03-15
Separate 2D grid visibility and grid snap
Haoyu Qiu
2022-02-23
Utilize mouse position when zooming with shortcuts in 2D editor
Haoyu Qiu
2022-02-16
Update if == NOTIFICATION_* to switch statements to match coding style
megalobyte
2022-02-15
Editor: Cleanup some includes dependencies
Rémi Verschelde
2022-02-14
Remove most EditorNode constructor parameters and fields
trollodel
2022-02-12
Improve compilation speed (forward declarations/includes cleanup)
Hendrik Brucker
2022-02-10
Reorganize inspector layout workflow for Control nodes
Yuri Sizov
2022-01-27
Improve 2D editor's right-click menu
kobewi
2022-01-23
Minor tweaks and fixes to panning
kobewi
2022-01-21
Add ViewPanner to 2D editor
kobewi
2022-01-08
Allow showing both left and right side panels
Haoyu Qiu
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-11-23
Move container warning to the toaster
kobewi
2021-10-21
Remove unimplemented methods
Marcel Admiraal
2021-08-23
Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
reduz
2021-08-13
Merge pull request #51035 from foxydevloper/drag-drop-more-support
Rémi Verschelde
2021-08-13
Fix some unnecessary includes
Aaron Franke
2021-08-10
Improve drag and drop by supporting more file types & node types
foxydevloper
2021-08-09
Some work on double support
Aaron Franke
2021-08-09
Use doubles for time in many other places
Aaron Franke
2021-08-01
Use real_t in editor plugins
Aaron Franke
2021-07-27
Highlight context menu items at the top of the 2D/3D viewports
Hugo Locurcio
2021-06-15
Merge pull request #49310 from foxydevloper/add-drag-threshold-select-mode
Rémi Verschelde
2021-06-05
New and improved IK system for Skeleton2D
TwistedTwigleg
2021-06-04
Add threshold to dragging nodes with select to prevent accidental drags
fox
2021-05-07
Rework the TileSet resource and TileMap nodes:
Gilles Roudière
2021-02-26
Allow to create a node at specific position
Tomasz Chabora
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-23
Rename Control margin to offset
Marcel Admiraal
2020-12-02
Initialize class/struct variables with default values in platform/ and editor/
Rafał Mikrut
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